• Galactic Power Breakdown

    cur / max
    diff
    Overall
    49 %
    15,631/31,546
    15,915
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    2,354/2,354
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    68 %
    1,581/2,295
    714
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-B
    Mk V-B Crit Damage Transmitter
    15-B
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +1.63%Potency (1)
    +8Defense (1)
    +3.78%Critical Chance (2)
    +2.48%Health (3)
    15-A
    Mk V-A Crit Chance Receiver
    15-A
    Primary Stats
    +30Speed
    Secondary Stats
    +2.02%Potency (1)
    +9Defense (1)
    +3.54%Defense (3)
    +851Health (3)
    15-B
    Mk V-B Crit Damage Processor
    15-B
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +2.19%Critical Chance (1)
    +467Protection (1)
    +5.12%Protection (3)
    +59Offense (2)
    15-A
    Mk V-A Crit Chance Holo-Array
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +5Speed (1)
    +5.2%Tenacity (3)
    +3.68%Potency (2)
    +671Health (2)
    15-A
    Mk V-A Crit Damage Data-Bus
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +0.86%Health (1)
    +946Protection (2)
    +1.96%Critical Chance (1)
    +7.2%Tenacity (4)
    15-A
    Mk V-A Crit Damage Multiplexer
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +1.66%Critical Chance (1)
    +370Health (1)
    +5.88%Potency (3)
    +4.2%Tenacity (3)
  • Gear Needed

    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 3 Zaltin Bacta GelMk III
    1
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    1
    Mk 5 Chedak ComlinkMk V
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    2
    Power Cell Injector (Fusion) - Clone Sergeant - Phase I
    1
  • 15631
    Power
  • Primary Attributes
    Strength (STR) 803
    Agility (AGI) 1,098
    Tactics (TAC) 597
    Strength Growth (STR) 5.3
    Agility Growth (AGI) 7.9
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 18,493(2,428)
    Protection 43,660(19,604)
    Speed 142(35)
    Critical Damage 180%(30%)
    Potency 18.2%(13.2%)
    Tenacity 41.6%(16.6%)
    Health Steal 10%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,374(187)
    Physical Critical Chance 54.22%(17.59%)
    Armor Penetration 28
    Physical Accuracy 0%
  • Physical Survivability
    Armor 30.1%(4.1%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,617(145)
    Special Critical Chance 27.59%(17.59%)
    Resistance Penetration 5
    Special Accuracy 0%
  • Special Survivability
    Resistance 18.6%(3.7%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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