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Sword of Might
Arena Rank
153
Level
85
Guild
Eine Macht Fuffzich
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Zetas
Level 9
0
Level 6-8
9
Level 3-5
3
All
Unwavering Courage
Together. As One.
Escalating Conflict
Lvl 6
Unwavering Courage
10.66%
Critical Damage
36.37%
Potency
Level 3
- Light Side
Whenever Light Side allies gain a buff, they recover 2% Health and Protection.
Level 6
- Mandalorian
Whenever a Mandalorian ally damages an enemy with an attack, if that enemy was damaged during the last Mandalorian ally turn, all Mandalorian allies gain 2% Offense (stacking) until the end of battle.
Lvl 6
Unwavering Courage
13.28%
Critical Damage
13.64%
Potency
7.38%
Deflection
9.69%
Critical Avoidance
Level 3
- Light Side
Whenever Light Side allies inflict a debuff on an enemy, they deal damage to that enemy equal to 2% of that enemy's Max Health.
Level 6
- Rebel Fighter
The first time each Rebel Fighter ally falls below 50% Health, all Rebel Fighter allies reduce their cooldowns by 1 and gain 10% Turn Meter.
Lvl 6
Unwavering Courage
23.74%
Critical Damage
5.16%
Resistance
7.32%
Critical Avoidance
Level 3
- Light Side
Whenever Light Side allies gain a buff, they recover 2% Health and Protection.
Level 6
- Mandalorian
Whenever Mandalorian allies grant a buff to another ally, that ally gains 10% Turn Meter (limit once per turn per ally).
Lvl 6
Unwavering Courage
21.73%
Critical Damage
20.61%
Critical Avoidance
Level 3
- Dark Side
Whenever Dark Side allies inflict a debuff on an enemy, they deal damage to that enemy equal to 2% of that enemy's Max Health.
Level 6
- Empire
At the start of their first turn, Empire allies gain Offense equal to 400% of their current Defense. Then they lose 50% Defense.
Lvl 6
Escalating Conflict
32.1%
Health Steal
9.18%
Offense
5.37%
Accuracy
5.67%
Health
Level 3
- Dark Side
Whenever Dark Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Level 6
- Separatist
At the end of their turn, Separatist allies recover 50% Protection if they inflicted at least 5 debuffs that turn.
Lvl 6
Escalating Conflict
10.29%
Accuracy
11.53%
Critical Chance
9.57%
Health
Level 3
- Light Side
Light Side allies start the battle with Protection Up (20%) for 2 turns.
Level 6
- Jedi
Whenever a Jedi ally deals damage to an enemy and no other enemy is Ability Blocked, inflict Ability Block for 1 turn on the target enemy, which can't be evaded or resisted.
Lvl 6
Escalating Conflict
39.83%
Health Steal
5.12%
Critical Chance
7.4%
Health
7.86%
Protection
Level 3
- Dark Side
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Separatist
At the start of each Separatist ally's turn, inflict Target Lock on a random enemy that doesn't already have it for 1 turn, which can't be resisted. Whenever a Separatist ally gains bonus Turn Meter when they didn't have 100% Turn Meter, gain 3% Critical Damage (stacking) for the rest of the encounter. If the target enemy is Target Locked, whenever Separatist allies use a Special ability they gain 3% Max Health (stacking) for the rest of the encounter.
Lvl 6
Unwavering Courage
7.41%
Critical Damage
25.73%
Tenacity
14.86%
Critical Avoidance
Level 3
- Light Side
Whenever Light Side allies inflict a debuff, they gain 2% Critical Chance (stacking) for 3 turns.
Level 6
- Mandalorian
Whenever an enemy is defeated by a Mandalorian ally, that enemy can't be revived.
Lvl 6
Escalating Conflict
60.71%
Health Steal
8.76%
Critical Chance
Level 3
- Dark Side
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Sith
Whenever Sith allies damage all enemies with an ability, they grant Tenacity Up for 2 turns to all allies.
Lvl 5
Escalating Conflict
60.12%
Health Steal
12.2%
Offense
Level 3
- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
Lvl 5
Escalating Conflict
15.32%
Offense
1.63%
Critical Chance
7.9%
Protection
Level 3
- Light Side
Whenever Light Side allies resist a debuff they recover 2% Health and Protection.
Lvl 4
Escalating Conflict
8.32%
Offense
9.09%
Health
Level 3
- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
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