• Galactic Power Breakdown

    cur / max
    diff
    Overall
    49 %
    15,469/31,546
    16,077
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    2,354/2,354
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    61 %
    1,419/2,295
    876
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-C
    Mk V-C Health Transmitter
    15-C
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +9Speed (2)
    +2.93%Critical Chance (2)
    +1.48%Defense (1)
    +0.84%Health (1)
    15-C
    Mk V-C Health Receiver
    15-C
    Primary Stats
    +30Speed
    Secondary Stats
    +1.48%Health (2)
    +1.51%Defense (1)
    +0.55%Offense (1)
    +1169Protection (2)
    15-A
    Mk V-A Crit Chance Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +642Health (2)
    +5.82%Potency (3)
    +7Speed (2)
    +1.91%Critical Chance (1)
    15-C
    Mk V-C Health Holo-Array
    15-C
    Primary Stats
    +36%Critical Damage
    Secondary Stats
    +37Offense (1)
    +4Speed (1)
    +0.86%Offense (2)
    +2.3%Defense (2)
    15-C
    Mk V-C Health Data-Bus
    15-C
    Primary Stats
    +5.88%Health
    Secondary Stats
    +5Speed (1)
    +1.18%Protection (1)
    +0.47%Offense (1)
    +5.08%Critical Chance (3)
    15-B
    Mk V-B Crit Chance Multiplexer
    15-B
    Primary Stats
    +24%Tenacity
    Secondary Stats
    +5Speed (1)
    +1.79%Potency (1)
    +1.39%Offense (3)
    +1.68%Health (2)
  • Gear Needed

    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 15469
    Power
  • Primary Attributes
    Strength (STR) 1,087
    Agility (AGI) 572
    Tactics (TAC) 572
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 30,265(7,457)
    Protection 30,205(1,507)
    Speed 151(60)
    Critical Damage 186%(36%)
    Potency 62.61%(7.61%)
    Tenacity 51%(24%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,458(239)
    Physical Critical Chance 47.38%(17.92%)
    Armor Penetration 99
    Physical Accuracy 0%
  • Physical Survivability
    Armor 28.1%(3%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,699(176)
    Special Critical Chance 27.92%(17.92%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 18%(2.2%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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