• Galactic Power Breakdown

    cur / max
    diff
    Overall
    35 %
    13,729/38,292
    24,563
    Level
    100 %
    1,976/1,976
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    37 %
    3,447/9,099
    5,652
    Gear Pieces
    55 %
    4,182/7,515
    3,333
    Mods
    63 %
    1,466/2,295
    830
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-E
    Mk V-E Crit Chance Transmitter
    15-E
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +0.98%Health (1)
    +1.54%Tenacity (1)
    +1.09%Defense (1)
    +25Offense (1)
    15-A
    Mk V-A Crit Damage Receiver
    15-A
    Primary Stats
    +12%Accuracy
    Secondary Stats
    +2.52%Protection (2)
    +609Protection (1)
    +12Defense (2)
    +127Offense (3)
    15-A
    Mk V-A Crit Damage Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +2.59%Tenacity (2)
    +685Health (2)
    +70Offense (2)
    +3.43%Critical Chance (2)
    15-B
    Mk V-B Crit Chance Holo-Array
    15-B
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +1.57%Critical Chance (1)
    +5.11%Potency (3)
    +1389Protection (2)
    +2.07%Protection (1)
    15-B
    Mk V-B Crit Damage Data-Bus
    15-B
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +1.1%Health (1)
    +0.28%Offense (1)
    +5.86%Tenacity (3)
    +15Defense (2)
    15-B
    Mk V-B Crit Damage Multiplexer
    15-B
    Primary Stats
    +24%Potency
    Secondary Stats
    +14Speed (3)
    +607Protection (1)
    +3.1%Tenacity (2)
    +2.12%Protection (1)
  • Gear Needed

    Mk 5 A/KT Stun GunMk V
    2
    Mk 3 Czerka Stun CuffsMk III
    2
    Mk 4 Chedak ComlinkMk IV
    1
    Mk 8 BioTech ImplantMk VIII
    2
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    2
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 12 ArmaTek BayonetMk XII
    2
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Power Cell Injector (Plasma) - Aurra Sing
    1
  • 13729
    Power
  • Primary Attributes
    Strength (STR) 803
    Agility (AGI) 677
    Tactics (TAC) 584
    Strength Growth (STR) 7.5
    Agility Growth (AGI) 5.0
    Tactics Growth (TAC) 4.1
    Mastery 0
  • General
    Health 16,658(1,004)
    Protection 27,889(8,471)
    Speed 161(14)
    Critical Damage 180%(30%)
    Potency 57.11%(29.11%)
    Tenacity 45.09%(13.09%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,226(428)
    Physical Critical Chance 45.92%(13.01%)
    Armor Penetration 40
    Physical Accuracy 12%(12%)
  • Physical Survivability
    Armor 25.2%(4.5%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,815(393)
    Special Critical Chance 23.01%(13.01%)
    Resistance Penetration 0
    Special Accuracy 12%(12%)
  • Special Survivability
    Resistance 17.7%(4.4%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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