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PARA1911
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PARA1911
User #
203883
Arena Rank
26
Level
85
Guild
Whiskey Tango Foxtrot
Ally Code
767-691-614
Joined
Jan 15, 2018
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PARA1911's Datacrons
Last updated:
Characters
Ships
Datacrons
Mods
Omicrons
Zetas
Level 9
11
Level 6-8
0
Level 3-5
12
All
Unwavering Courage
Escalating Conflict
Lvl 9
Unwavering Courage
12.85%
Potency
38.86%
Tenacity
20.46%
Deflection
16.94%
Resistance
Level 3
- Light Side
Whenever Light Side allies inflict a debuff, they gain 2% Critical Chance (stacking) for 3 turns.
Level 6
- Mandalorian
The first time each Mandalorian ally falls below 50% Health, all Mandalorian allies reduce their cooldowns by 1 and gain 10% Turn Meter.
Level 9
- The Mandalorian (Beskar Armor)
After using Disciplined Set Up, until he uses Swift Takedown, The Mandalorian (Beskar Armor) can't be defeated and is immune to Fear, Stun, and Turn Meter reduction. Swift Takedown deals 20% more damage for each stack of Whistling Birds The Mandalorian (Beskar Armor) had at the start of the turn.
Lvl 9
Unwavering Courage
11.21%
Critical Damage
51.55%
Potency
7.95%
Deflection
7.83%
Resistance
11.05%
Critical Avoidance
Level 3
- Light Side
The first time each Light Side ally reaches 75%, 50%, and 25% Health grant them Protection Up (50%) for 2 turns, which can't be dispelled or prevented.
Level 6
- Rebel Fighter
Whenever Rebel Fighter allies grant a buff to another ally, that ally gains 10% Turn Meter (limit once per turn per ally).
Level 9
- Biggs Darklighter
Whenever another ally attacks during Biggs Darklighter's turn, Biggs Darklighter and that ally gain 25% Turn Meter (limit once per turn).
Lvl 9
Escalating Conflict
135.34%
Health Steal
3.06%
Offense
9.31%
Critical Chance
5.4%
Health
19.48%
Protection
Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Jedi
The first time each Jedi ally falls below 50% Health, all Jedi allies reduce their cooldowns by 1 and gain 10% Turn Meter.
Level 9
- Jedi Knight Cal Kestis
The first time Jedi Knight Cal Kestis falls below 30% Health they dispel all debuffs on themself, recover 40% Health, and gain a bonus turn.
Lvl 9
Escalating Conflict
14.03%
Offense
32.06%
Accuracy
27.29%
Health
7.19%
Protection
Level 3
- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
Level 6
- Separatist
Separatist allies are immune to Daze. Enemies with Extortion have -100% Critical Chance and Potency. Whenever non-Droid Separatist allies use a Special ability on their turn, they gain Riposte for 1 turn.
Level 9
- Admiral Trench
Non-Droid Separatist allies start the encounter with Tactical Supremacy for 2 turns. Whenever Separatist allies gain a stack of Heal Over Time they gain 5% Critical Chance (stacking, max 200%) for the rest of the encounter. Whenever allies gain a stack Protection Over Time they gain 5% Defense (stacking, max 200%) for the rest of the encounter. Whenever Admiral Trench uses his Basic ability on his turn, call all allies with Riposte to assist. Whenever Trench Shocks an enemy, he gains Protection Up (25%) for 1 turn.
Lvl 9
Escalating Conflict
72.73%
Health Steal
21.46%
Offense
14.64%
Accuracy
4.09%
Critical Chance
Level 3
- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
Level 6
- Sith
Whenever a Sith ally deals damage to an enemy and no other enemy is Marked, inflict Marked for 1 turn on the target enemy, which can't be evaded or resisted.
Level 9
- Darth Bane
At the start of Darth Bane's turn, all enemies gain Accuracy Up, Advantage, and Health Steal Up for 1 turn or until they receive damage, and summon a Sith Trooper in the allied ally slot if it is available and there are no other Sith Trooper allies. Darth Bane gains a stack of Siphon whenever he is critically hit. Whenever Darth Bane uses Essence of Dominance, also Siphon Critical Damage. Deceived enemies deal 25% reduced damage to Darth Bane.
Lvl 9
Escalating Conflict
2.53%
Offense
21.31%
Accuracy
31.42%
Health
30.51%
Protection
Level 3
- Dark Side
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Sith
Whenever enemies are damaged at the start of their turn, Sith allies gain 2% Turn Meter.
Level 9
- Count Dooku
Whenever Count Dooku Stuns an enemy, Count Dooku gains 10% Critical Damage (stacking, max 200%) and 5 Speed (stacking, max 50) until the end of the encounter.
Lvl 9
Escalating Conflict
153.4%
Health Steal
27.44%
Health
13.27%
Protection
Level 3
- Light Side
Whenever Light Side allies resist a debuff they recover 2% Health and Protection.
Level 6
- Resistance
The first time each Resistance ally falls below 50% Health, all Resistance allies reduce their cooldowns by 1 and gain 10% Turn Meter.
Level 9
- Finn
Whenever another ally uses an ability on their turn, Finn assists (limit once per turn) dealing 50% more damage.
Lvl 9
Escalating Conflict
24.75%
Accuracy
20.59%
Critical Chance
5.52%
Health
29.3%
Protection
Level 3
- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
Level 6
- Sith
At the end of their turn, Sith allies recover 50% Protection if they inflicted at least 5 debuffs that turn.
Level 9
- Darth Sidious
If there are no other active allies at the start of battle:\n- Darth Sidious gains 200% Defense, Health Steal, Max Health and Max Protection, 100% counter chance and Critical Chance, and 100 Speed\n- He is immune to Daze and Stun\n- At the start of his turn, dispel all debuffs on himself and reset all cooldowns\n- Whenever he uses his Basic ability, inflict a stack of Damage Over Time for 1 turn, which can't be resisted, and whenever he uses a Special ability, dispel all buffs on all enemies\n- Enemies can't assist or attack again if he is targeted\n- At the start of each enemy's turn, if they have at least 5 stacks of Damage Over Time they are instantly defeated\n- Whenever an enemy is defeated, he recovers 100% Health and Protection
Lvl 9
Unwavering Courage
51.79%
Tenacity
20.52%
Deflection
14.19%
Resistance
9.45%
Critical Avoidance
Level 3
- Dark Side
The first time each Dark Side ally reaches 90%, 70%, and 50% Health inflict Doubt on a random enemy that doesn't have it for 2 turns, which can't be dispelled or prevented.
Level 6
- Empire
Whenever Empire allies critically hit an enemy during their turn, that ally gains 10% Offense (stacking) for 2 turns.
Level 9
- Shoretrooper
Whenever Shoretrooper is dealt damage, reflect 20% of the damage dealt back onto the attacker as True damage, which can't be evaded. This damage can't defeat enemies.
Lvl 9
Escalating Conflict
25.4%
Health Steal
10.75%
Offense
17.96%
Critical Chance
14.85%
Health
Level 3
- Light Side
Light Side allies start the battle with Protection Up (20%) for 2 turns.
Level 6
- Resistance
Resistance allies have +100% Tenacity. Resistance allies can't be defeated until each ally that had 100% Health at the start of battle has fallen below 100% at least once.
Level 9
- Amilyn Holdo
Amilyn Holdo has +100% Max Health and Max Protection. At the start of encounter, all Resistance allies and Ben Solo gain Foresight for 1 turn. Whenever Amilyn Holdo loses Taunt, all other Resistance allies and Ben Solo gain Foresight for 1 turn. Whenever a Resistance ally or Ben Solo loses Foresight, she gains 100% bonus Protection (stacking) for 1 turn. While she has Taunt, all other Resistance allies and Ben Solo have +100% Critical Avoidance and Defense Penetration and +100 Speed.
Lvl 9
Escalating Conflict
15%
Health Steal
16.19%
Offense
5.2%
Accuracy
26.41%
Health
20.08%
Protection
Level 3
- Light Side
Whenever Light Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Level 6
- Jedi
While Jedi allies have 100% Health they have 100% Offense, otherwise they have 100% Defense. At the start of their turn, if they are buffed, they gain Advantage for 1 turn, otherwise they gain Tenacity Up for 2 turns.
Level 9
- Mace Windu
Whenever Mace Windu is dealt damage, reflect 20% of the damage dealt back onto the attacker as True damage, which can't be evaded. This damage can't defeat enemies.
Lvl 5
Unwavering Courage
12.01%
Critical Damage
19.78%
Potency
7.36%
Tenacity
7.38%
Deflection
Level 3
- Dark Side
At the beginning of their turn, Dark Side allies have +25% chance to dispel all Debuffs on themself.
Lvl 4
Unwavering Courage
10.81%
Potency
5.63%
Deflection
11.25%
Resistance
Level 3
- Light Side
Whenever Light Side allies inflict a debuff, they gain 2% Critical Chance (stacking) for 3 turns.
Lvl 3
Escalating Conflict
20.92%
Health Steal
1.52%
Offense
Level 3
- Light Side
Whenever Light Side allies resist a debuff they recover 2% Health and Protection.
Lvl 3
Escalating Conflict
4.62%
Offense
9.47%
Accuracy
Level 3
- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
Lvl 3
Escalating Conflict
3.31%
Offense
3.71%
Critical Chance
Level 3
- Light Side
Whenever Light Side allies resist a debuff they recover 2% Health and Protection.
Lvl 3
Unwavering Courage
17.71%
Tenacity
Level 3
- Dark Side
Whenever Dark Side allies gain a buff, they recover 2% Health and Protection.
Lvl 3
Escalating Conflict
8.15%
Accuracy
5.11%
Health
Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Lvl 3
Escalating Conflict
10.54%
Health Steal
7.28%
Health
Level 3
- Dark Side
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Lvl 3
Escalating Conflict
3.38%
Offense
5.01%
Protection
Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Lvl 3
Unwavering Courage
9.05%
Tenacity
9.63%
Critical Avoidance
Level 3
- Dark Side
Whenever Dark Side allies gain a buff, they recover 2% Health and Protection.
Lvl 3
Escalating Conflict
24.68%
Health Steal
6.96%
Accuracy
Level 3
- Light Side
Whenever Light Side allies resist a debuff they recover 2% Health and Protection.
Lvl 3
Escalating Conflict
19.22%
Accuracy
Level 3
- Light Side
Whenever Light Side allies resist a debuff they recover 2% Health and Protection.
Lvl 2
Unwavering Courage
11.25%
Tenacity
6.66%
Deflection
Lvl 2
Escalating Conflict
11.08%
Health Steal
5.88%
Health
Lvl 2
Unwavering Courage
7.39%
Critical Damage
10.63%
Potency
Lvl 2
Unwavering Courage
19.21%
Tenacity
Lvl 1
Escalating Conflict
8.86%
Accuracy
Lvl 1
Escalating Conflict
1.03%
Offense
Lvl 1
Escalating Conflict
6.78%
Accuracy
Lvl 1
Unwavering Courage
6.15%
Critical Avoidance
Lvl 1
Unwavering Courage
8.05%
Resistance
Lvl 1
Escalating Conflict
8.26%
Health
Lvl 1
Escalating Conflict
8.55%
Health
Lvl 1
Escalating Conflict
9.01%
Protection
Lvl 1
Unwavering Courage
9.59%
Resistance
Lvl 1
Escalating Conflict
21.12%
Health Steal
Lvl 1
Escalating Conflict
2.92%
Offense
Lvl 1
Escalating Conflict
21.82%
Health Steal
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