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Escalating Conflict
Together. As One.
Lvl 8
Escalating Conflict
13.44%
Critical Chance
61.27%
Protection
Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Jedi
Whenever an enemy is defeated by a Jedi ally, that enemy can't be revived.
Lvl 7
Escalating Conflict
22.92%
Health Steal
10.71%
Critical Chance
26.61%
Health
12.38%
Protection
Level 3
- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
Level 6
- Separatist
Whenever Separatist allies attack out of turn, they have a 25% chance to remove 10% Turn Meter from the target.
Lvl 7
Together. As One.
14.23%
Critical Damage
2.79%
Offense
9.98%
Accuracy
28.33%
Critical Chance
Level 3
- Dark Side
At the start of the encounter Dark Side allies gain 15% Max Health and Max Protection for each other Dark Side ally.
Level 6
- First Order
Whenever First Order allies Stun an enemy, they gain Speed Up and Offense Up for 2 turns and inflict Expose for 2 turns at the end of that turn, which can't be evaded.
Lvl 6
Together. As One.
14.73%
Critical Damage
51.59%
Armor Penetration
5.14%
Accuracy
5.36%
Critical Avoidance
Level 3
- Dark Side
Whenever Dark Side allies evade an attack, they gain Offense Up for 1 turn.
Level 6
- Inquisitorius
Whenever an Inquisitorius ally inflicts a stack of Purge, they gain 5% Defense, Offense, and Tenacity (stacking) for 1 turn.
Whenever a stack of Purge is consumed or dispelled on an enemy Expose them for 1 turn.
Whenever an Inquisitorius ally attacks an enemy inflicted with a stack of Purge, a random other Inquisitorius ally assists, dealing 5% bonus damage per stack of Purge and then they inflict a stack of Purge (max 6) on target enemy, which can't be evaded.
Lvl 5
Escalating Conflict
6.52%
Offense
16.08%
Accuracy
14.37%
Protection
Level 3
- Dark Side
Whenever Dark Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Lvl 4
Escalating Conflict
3.4%
Offense
4.8%
Critical Chance
16.41%
Health
Level 3
- Light Side
Whenever Light Side allies resist a debuff they recover 2% Health and Protection.
Lvl 4
Together. As One.
5.96%
Offense
11.55%
Critical Avoidance
Level 3
- Dark Side
Whenever Dark Side allies evade an attack, they gain Offense Up for 1 turn.
Lvl 2
Escalating Conflict
4.19%
Critical Chance
6.87%
Protection
Lvl 2
Escalating Conflict
14.52%
Protection