• Galactic Power Breakdown

    cur / max
    diff
    Overall
    32 %
    10,380/31,546
    21,166
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    73 %
    1,724/2,354
    630
    Gear Pieces
    26 %
    1,971/7,515
    5,544
    Mods
    2 %
    56/2,295
    2,240
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    1-B
    Mk III-B Health Transmitter
    1-B
    Primary Stats
    +0.38%Offense
    Secondary Stats
    +0.92%Critical Chance (1)
    +3Speed (1)
    +386Protection (1)
    15-E
    Mk I-E Defense Receiver
    15-E
    Primary Stats
    +7.5%Protection
    Secondary Stats
    +0.7%Defense (1)
    +0.64%Tenacity (1)
    +166Health (1)
    +1Speed (1)
    1-C
    Mk V-C Health Processor
    1-C
    Primary Stats
    +1.25%Defense
    Secondary Stats
    +4Speed (1)
    +0.35%Offense (1)
    1-B
    Mk III-B Health Holo-Array
    1-B
    Primary Stats
    +0.38%Health
    Secondary Stats
    +1.39%Potency (1)
    +1.02%Tenacity (1)
    +26Offense (1)
    1-D
    Mk V-D Health Data-Bus
    1-D
    Primary Stats
    +2.5%Protection
    Secondary Stats
    +1.29%Defense (1)
    6-E
    Mk IV-E Health Multiplexer
    6-E
    Primary Stats
    +1.75%Offense
    Secondary Stats
    +0.77%Defense (1)
    +1.62%Critical Chance (1)
  • Gear Needed

    Mk 3 Sienar Holo ProjectorMk III
    1
    Mk 5 Chiewab Hypo SyringeMk V
    2
    Mk 8 TaggeCo Holo LensMk VIII
    1
    Mk 3 Carbanti Sensor ArrayMk III
    5
    Mk 4 Arakyd Droid CallerMk IV
    1
    Mk 3 Athakam MedpacMk III
    1
    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 10380
    Power
  • Primary Attributes
    Strength (STR) 830
    Agility (AGI) 554
    Tactics (TAC) 509
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 17,720(1,788)
    Protection 4,618(770)
    Speed 91(8)
    Critical Damage 150%
    Potency 30.39%(1.39%)
    Tenacity 22.66%(1.66%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,439(59)
    Physical Critical Chance 27.13%(2.54%)
    Armor Penetration 25
    Physical Accuracy 0%
  • Physical Survivability
    Armor 22.2%(0.7%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,308(56)
    Special Critical Chance 12.54%(2.54%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.8%(0.3%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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