• Galactic Power Breakdown

    cur / max
    diff
    Overall
    21 %
    21,351/98,433
    77,082
    Level
    100 %
    1,976/1,976
    Star Influence
    18 %
    5,903/31,074
    25,171
    Ability Levels
    51 %
    1,667/3,236
    1,569
    Crew
    18 %
    11,806/62,149
    50,342
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    17 %
    6,043/34,527
    28,484
    Level
    16 %
    329/1,976
    1,647
    Stars
    100 %
    4,655/4,655
    Ability Levels
    10 %
    552/5,334
    4,782
    Gear Pieces
    0 %
    53/7,515
    7,463
    Mods
    19 %
    456/2,295
    1,839
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    20 %
    7,075/34,527
    27,452
    Level
    16 %
    329/1,976
    1,647
    Stars
    100 %
    4,655/4,655
    Ability Levels
    18 %
    992/5,334
    4,343
    Gear Pieces
    11 %
    846/7,515
    6,669
    Mods
    11 %
    255/2,295
    2,040
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    21351
  • Primary Attributes
    Strength (STR) 808
    Agility (AGI) 1,625
    Tactics (TAC) 808
    Strength Growth (STR) 6.2
    Agility Growth (AGI) 12.5
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 40,780(26,236)
    Protection 8,745(8,745)
    Speed 152(22)
    Critical Damage 150%
    Potency 15.23%(15.23%)
    Tenacity 30.23%(15.23%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 5,429(3,154)
    Physical Critical Chance 37.83%(0.75%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.8%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,939
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.9%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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