• Galactic Power Breakdown

    cur / max
    diff
    Overall
    28 %
    28,323/98,433
    70,110
    Level
    16 %
    329/1,976
    1,647
    Star Influence
    29 %
    9,171/31,074
    21,903
    Ability Levels
    14 %
    482/3,236
    2,754
    Crew
    29 %
    18,342/62,149
    43,807
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    43 %
    14,982/34,527
    19,545
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    50 %
    2,718/5,334
    2,616
    Gear Pieces
    53 %
    4,005/7,515
    3,510
    Mods
    70 %
    1,629/2,295
    666
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    15 %
    5,398/34,527
    29,129
    Level
    9 %
    191/1,976
    1,785
    Stars
    100 %
    4,655/4,655
    Ability Levels
    5 %
    293/5,334
    5,042
    Gear Pieces
    3 %
    261/7,515
    7,254
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    28323
  • Primary Attributes
    Strength (STR) 591
    Agility (AGI) 1,188
    Tactics (TAC) 591
    Strength Growth (STR) 6.2
    Agility Growth (AGI) 12.5
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 50,780(40,142)
    Protection 13,380(13,380)
    Speed 164(34)
    Critical Damage 150%
    Potency 23.3%(23.3%)
    Tenacity 38.3%(23.3%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 6,489(4,826)
    Physical Critical Chance 30.92%(1.13%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.1%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,418
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.7%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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