• Galactic Power Breakdown

    cur / max
    diff
    Overall
    42 %
    13,327/31,546
    18,219
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    2,354/2,354
    Gear Pieces
    37 %
    2,786/7,515
    4,730
    Mods
    67 %
    1,559/2,295
    737
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Potency Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +24Defense (3)
    +3.25%Protection (2)
    +5Speed (1)
    +689Health (2)
    15-B
    Mk V-B Health Receiver
    15-B
    Primary Stats
    +30Speed
    Secondary Stats
    +13Defense (2)
    +0.66%Offense (2)
    +2.82%Potency (2)
    +2.17%Tenacity (1)
    15-A
    Mk V-A Health Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +19Defense (3)
    +8Speed (2)
    +0.38%Offense (1)
    +1.8%Health (2)
    15-A
    Mk V-A Health Holo-Array
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +8Speed (2)
    +1.66%Tenacity (1)
    +1.98%Protection (1)
    +6.72%Potency (4)
    15-A
    Mk V-A Health Data-Bus
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +31Defense (4)
    +29Offense (1)
    +5Speed (1)
    +3.59%Critical Chance (2)
    15-C
    Mk V-C Potency Multiplexer
    15-C
    Primary Stats
    +24%Tenacity
    Secondary Stats
    +1271Protection (2)
    +5Speed (1)
    +0.52%Offense (1)
    +706Health (2)
  • Gear Needed

    Mk 3 Carbanti Sensor ArrayMk III
    4
    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 13327
    Power
  • Primary Attributes
    Strength (STR) 874
    Agility (AGI) 561
    Tactics (TAC) 537
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 23,047(6,023)
    Protection 10,719(1,740)
    Speed 144(61)
    Critical Damage 150%
    Potency 61.54%(24.54%)
    Tenacity 50.82%(27.82%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,753(139)
    Physical Critical Chance 31.64%(3.59%)
    Armor Penetration 30
    Physical Accuracy 0%
  • Physical Survivability
    Armor 32.8%(10.6%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,477(127)
    Special Critical Chance 13.59%(3.59%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 21.3%(11.5%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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