• Galactic Power Breakdown

    cur / max
    diff
    Overall
    42 %
    16,383/38,292
    21,909
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    47 %
    4,287/9,099
    4,812
    Gear Pieces
    55 %
    4,182/7,515
    3,333
    Mods
    55 %
    1,284/2,295
    1,011
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-D
    Mk V-D Crit Chance Transmitter
    15-D
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +0.98%Health (1)
    +3.81%Protection (2)
    +221Health (1)
    +5Speed (1)
    15-D
    Mk V-D Crit Damage Receiver
    15-D
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +3.26%Potency (2)
    +5Speed (1)
    +1.3%Critical Chance (1)
    +511Protection (1)
    15-A
    Mk V-A Crit Damage Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +8Speed (2)
    +3.47%Potency (2)
    +0.68%Offense (2)
    +3.94%Critical Chance (2)
    15-D
    Mk V-D Crit Damage Holo-Array
    15-D
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +1.48%Tenacity (1)
    +4Speed (1)
    +813Protection (1)
    +3.39%Critical Chance (2)
    15-D
    Mk V-D Crit Damage Data-Bus
    15-D
    Primary Stats
    +5.88%Health
    Secondary Stats
    +1.5%Protection (1)
    +1.74%Potency (1)
    +10Speed (2)
    +0.53%Offense (1)
    15-D
    Mk V-D Crit Chance Multiplexer
    15-D
    Primary Stats
    +24%Potency
    Secondary Stats
    +2.04%Critical Chance (1)
    +1.14%Defense (1)
    +8Speed (2)
    +367Health (1)
  • Gear Needed

    Mk 4 Sienar Holo ProjectorMk IV
    2
    Mk 5 A/KT Stun GunMk V
    2
    Mk 3 Czerka Stun CuffsMk III
    2
    Mk 4 Chedak ComlinkMk IV
    1
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 12 ArmaTek BayonetMk XII
    2
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Power Cell Injector (Plasma) - Aurra Sing
    1
  • 16383
    Power
  • Primary Attributes
    Strength (STR) 933
    Agility (AGI) 736
    Tactics (TAC) 635
    Strength Growth (STR) 8.6
    Agility Growth (AGI) 5.7
    Tactics Growth (TAC) 4.7
    Mastery 0
  • General
    Health 19,550(1,806)
    Protection 21,773(2,355)
    Speed 187(40)
    Critical Damage 180%(30%)
    Potency 60.46%(32.46%)
    Tenacity 33.48%(1.48%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,134(338)
    Physical Critical Chance 52.6%(18.68%)
    Armor Penetration 26
    Physical Accuracy 0%
  • Physical Survivability
    Armor 25.1%(2.2%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,836(291)
    Special Critical Chance 28.68%(18.68%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 15.4%(1.5%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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