• Galactic Power Breakdown

    cur / max
    diff
    Overall
    38 %
    14,733/38,292
    23,559
    Level
    100 %
    1,976/1,976
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    47 %
    4,287/9,099
    4,812
    Gear Pieces
    55 %
    4,182/7,515
    3,333
    Mods
    70 %
    1,629/2,295
    666
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Health Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +1.95%Protection (1)
    +4.14%Defense (3)
    +11Speed (3)
    +385Health (1)
    15-A
    Mk V-A Health Receiver
    15-A
    Primary Stats
    +24%Critical Avoidance
    Secondary Stats
    +4.33%Tenacity (2)
    +2271Protection (4)
    +5Defense (1)
    +241Health (1)
    15-A
    Mk V-A Health Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +5.82%Protection (3)
    +1.57%Tenacity (1)
    +0.82%Health (1)
    +18Defense (3)
    15-A
    Mk V-A Health Holo-Array
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +649Health (2)
    +1152Protection (2)
    +1.34%Critical Chance (1)
    +1.37%Offense (3)
    15-A
    Mk V-A Health Data-Bus
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +3Speed (1)
    +1.36%Health (2)
    +3.67%Tenacity (2)
    +1499Protection (3)
    15-A
    Mk V-A Health Multiplexer
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +6.23%Tenacity (4)
    +2.85%Protection (2)
    +4Speed (1)
    +1.13%Critical Chance (1)
  • Gear Needed

    Mk 5 A/KT Stun GunMk V
    2
    Mk 3 Czerka Stun CuffsMk III
    2
    Mk 4 Chedak ComlinkMk IV
    1
    Mk 8 BioTech ImplantMk VIII
    2
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    2
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 12 ArmaTek BayonetMk XII
    2
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Power Cell Injector (Plasma) - Aurra Sing
    1
  • 14733
    Power
  • Primary Attributes
    Strength (STR) 803
    Agility (AGI) 677
    Tactics (TAC) 584
    Strength Growth (STR) 7.5
    Agility Growth (AGI) 5.0
    Tactics Growth (TAC) 4.1
    Mastery 0
  • General
    Health 22,791(7,137)
    Protection 30,965(11,547)
    Speed 165(18)
    Critical Damage 150%
    Potency 28%
    Tenacity 47.79%(15.79%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,022(224)
    Physical Critical Chance 35.39%(2.47%)
    Armor Penetration 40
    Physical Accuracy 0%
  • Physical Survivability
    Armor 25.3%(4.5%)
    Dodge Chance 2%
    Physical Critical Avoidance 24%(24%)
  • Special Offense
    Special Damage 1,608(186)
    Special Critical Chance 12.47%(2.47%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 17.6%(4.3%)
    Deflection Chance 2%
    Special Critical Avoidance 24%(24%)
 
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