• Galactic Power Breakdown

    cur / max
    diff
    Overall
    38 %
    12,168/31,546
    19,378
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    73 %
    1,724/2,354
    630
    Gear Pieces
    30 %
    2,309/7,515
    5,207
    Mods
    65 %
    1,506/2,295
    789
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    12-A
    Mk V-A Health Transmitter
    12-A
    Primary Stats
    +4.75%Offense
    Secondary Stats
    +5.03%Tenacity (3)
    +1.81%Potency (1)
    +3.1%Health (3)
    +5Speed (1)
    15-A
    Mk V-A Health Receiver
    15-A
    Primary Stats
    +24%Critical Avoidance
    Secondary Stats
    +3.02%Tenacity (2)
    +0.98%Offense (2)
    +7Speed (2)
    +1371Protection (2)
    15-A
    Mk V-A Health Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +429Protection (1)
    +9Speed (2)
    +4.48%Critical Chance (3)
    +4.3%Potency (2)
    15-A
    Mk V-A Health Holo-Array
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +0.72%Offense (2)
    +10Speed (2)
    +830Health (2)
    +3.63%Tenacity (2)
    15-C
    Mk V-C Health Data-Bus
    15-C
    Primary Stats
    +5.88%Health
    Secondary Stats
    +795Protection (1)
    +9Speed (2)
    +3.53%Critical Chance (2)
    +1.5%Potency (1)
    15-A
    Mk V-A Health Multiplexer
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +2.3%Defense (2)
    +72Offense (2)
    +9Speed (2)
    +674Health (2)
  • Gear Needed

    Mk 3 Carbanti Sensor ArrayMk III
    5
    Mk 4 Arakyd Droid CallerMk IV
    1
    Mk 5 Chiewab Hypo SyringeMk V
    1
    Mk 3 Athakam MedpacMk III
    1
    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 12168
    Power
  • Primary Attributes
    Strength (STR) 835
    Agility (AGI) 559
    Tactics (TAC) 514
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 23,793(7,771)
    Protection 6,443(2,595)
    Speed 132(49)
    Critical Damage 150%
    Potency 44.61%(7.61%)
    Tenacity 34.68%(11.68%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,674(239)
    Physical Critical Chance 34.35%(8.01%)
    Armor Penetration 30
    Physical Accuracy 0%
  • Physical Survivability
    Armor 24%(2.2%)
    Dodge Chance 2%
    Physical Critical Avoidance 24%(24%)
  • Special Offense
    Special Damage 1,487(223)
    Special Critical Chance 18.01%(8.01%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 10.8%(1.1%)
    Deflection Chance 2%
    Special Critical Avoidance 24%(24%)
 
SWGOH.GG is not affiliated with EA, EA Capital Games, Disney or Lucasfilm LTD.
Privacy Policy | Public Issue Tracker | Discord