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MisterJ
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MisterJ
Arena Rank
48
Level
85
Guild
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Omicrons
Zetas
Level 9
0
Level 6-8
1
Level 3-5
15
All
Together. As One.
Escalating Conflict
Lvl 7
Together. As One.
11.01%
Critical Damage
38.73%
Armor Penetration
35.52%
Critical Avoidance
Level 3
- Dark Side
Whenever Dark Side allies evade an attack, they gain Offense Up for 1 turn.
Level 6
- Inquisitorius
Whenever an enemy is defeated by a Inquisitorius ally, that enemy can't be revived.
Lvl 5
Escalating Conflict
56.9%
Health Steal
21.88%
Health
Level 3
- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
Lvl 5
Escalating Conflict
31.47%
Health Steal
3.22%
Offense
18.78%
Accuracy
Level 3
- Dark Side
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Lvl 5
Escalating Conflict
44.31%
Health Steal
1.34%
Offense
15.46%
Health
Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Lvl 5
Escalating Conflict
7.2%
Offense
6.29%
Critical Chance
15.18%
Protection
Level 3
- Light Side
Whenever Light Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Lvl 5
Escalating Conflict
12.89%
Offense
15.36%
Accuracy
7.16%
Health
Level 3
- Light Side
Whenever Light Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Lvl 5
Escalating Conflict
17.23%
Health Steal
4.48%
Offense
7.7%
Critical Chance
11.63%
Protection
Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Lvl 5
Escalating Conflict
89.68%
Health Steal
4.42%
Offense
5.26%
Accuracy
Level 3
- Light Side
Whenever Light Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Lvl 5
Escalating Conflict
2.8%
Offense
19.97%
Accuracy
7.96%
Critical Chance
Level 3
- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
Lvl 5
Escalating Conflict
111.37%
Health Steal
Level 3
- Dark Side
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Lvl 5
Escalating Conflict
13.45%
Accuracy
4.42%
Critical Chance
15.71%
Health
8.42%
Protection
Level 3
- Dark Side
Whenever Dark Side allies resist a debuff they recover 2% Health and Protection.
Lvl 5
Escalating Conflict
13.28%
Health Steal
11.68%
Accuracy
4.16%
Critical Chance
15.68%
Protection
Level 3
- Dark Side
Whenever Dark Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Lvl 5
Escalating Conflict
11.44%
Health Steal
2.91%
Offense
6.15%
Critical Chance
18.48%
Protection
Level 3
- Light Side
Whenever Light Side allies resist a debuff they recover 2% Health and Protection.
Lvl 3
Together. As One.
36.17%
Armor Penetration
4.29%
Critical Chance
Level 3
- Dark Side
Whenever Dark Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
Lvl 3
Together. As One.
7.37%
Critical Damage
45.08%
Armor Penetration
Level 3
- Dark Side
Whenever Dark Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Lvl 3
Together. As One.
6.5%
Critical Damage
37.25%
Armor Penetration
Level 3
- Light Side
Whenever Light Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
Lvl 2
Escalating Conflict
21.21%
Health Steal
2.19%
Offense
Lvl 1
Together. As One.
3.7%
Offense
Lvl 1
Escalating Conflict
6.76%
Protection
Lvl 1
Together. As One.
5%
Critical Avoidance
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