• Galactic Power Breakdown

    cur / max
    diff
    Overall
    46 %
    16,107/34,527
    18,420
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    54 %
    2,928/5,334
    2,406
    Gear Pieces
    70 %
    5,265/7,515
    2,250
    Mods
    55 %
    1,284/2,295
    1,011
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-C
    Mk V-C Crit Damage Transmitter
    15-C
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +1.68%Defense (1)
    +0.71%Health (1)
    +72Offense (2)
    +1165Protection (2)
    15-E
    Mk V-E Crit Chance Receiver
    15-E
    Primary Stats
    +30Speed
    Secondary Stats
    +0.34%Offense (1)
    +664Protection (1)
    +1.94%Protection (1)
    +9Defense (1)
    15-D
    Mk V-D Crit Damage Processor
    15-D
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +1.39%Tenacity (1)
    +8Defense (1)
    +1117Protection (2)
    +1.24%Critical Chance (1)
    15-E
    Mk V-E Crit Chance Holo-Array
    15-E
    Primary Stats
    +5.88%Health
    Secondary Stats
    +1.66%Tenacity (1)
    +1.42%Potency (1)
    +461Protection (1)
    +7Defense (1)
    15-C
    Mk V-C Crit Damage Data-Bus
    15-C
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +1414Protection (2)
    +4%Critical Chance (2)
    +39Offense (1)
    +8Defense (1)
    15-A
    Mk V-A Crit Damage Multiplexer
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +28Defense (4)
    +389Health (1)
    +1.39%Tenacity (1)
    +1.36%Health (2)
  • Gear Needed

    Mk 6 A/KT Stun GunMk VI
    1
    Mk 6 Arakyd Droid CallerMk VI
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    1
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek VisorMk XII
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Power Cell Injector (Fusion) - Wicket
    1
  • 16107
    Power
  • Primary Attributes
    Strength (STR) 784
    Agility (AGI) 1,057
    Tactics (TAC) 513
    Strength Growth (STR) 5.7
    Agility Growth (AGI) 8.6
    Tactics Growth (TAC) 4.7
    Mastery 0
  • General
    Health 16,946(1,607)
    Protection 39,433(16,193)
    Speed 170(30)
    Critical Damage 180%(30%)
    Potency 1.42%(1.42%)
    Tenacity 33.44%(4.44%)
    Health Steal 10%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,561(254)
    Physical Critical Chance 59.15%(13.24%)
    Armor Penetration 68
    Physical Accuracy 0%
  • Physical Survivability
    Armor 32.7%(7%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,418(187)
    Special Critical Chance 23.24%(13.24%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 24.2%(7.6%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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