• Galactic Power Breakdown

    cur / max
    diff
    Overall
    46 %
    16,089/34,527
    18,438
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    54 %
    2,928/5,334
    2,406
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    63 %
    1,464/2,295
    831
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-B
    Mk V-B Speed Transmitter
    15-B
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +66Offense (2)
    +18Defense (2)
    +5Speed (1)
    +2.58%Tenacity (2)
    15-A
    Mk V-A Crit Chance Receiver
    15-A
    Primary Stats
    +24%Critical Avoidance
    Secondary Stats
    +2.5%Health (3)
    +5.08%Protection (3)
    +1.51%Defense (1)
    +8Defense (1)
    15-B
    Mk V-B Speed Processor
    15-B
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +1.84%Potency (1)
    +4.99%Tenacity (3)
    +9Defense (1)
    +4.01%Protection (2)
    15-C
    Mk V-C Speed Holo-Array
    15-C
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +356Health (1)
    +10Defense (2)
    +31Offense (1)
    +3.36%Critical Chance (2)
    15-B
    Mk V-B Speed Data-Bus
    15-B
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +1.34%Tenacity (1)
    +10Speed (2)
    +1.85%Health (2)
    +3.34%Critical Chance (2)
    15-C
    Mk V-C Crit Chance Multiplexer
    15-C
    Primary Stats
    +24%Potency
    Secondary Stats
    +0.41%Offense (1)
    +3.68%Protection (2)
    +0.98%Health (1)
    +2.66%Critical Chance (2)
  • Gear Needed

    Mk 5 A/KT Stun GunMk V
    1
    MK 8 Neuro-Saav ElectrobinocularsMk VIII
    1
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    2
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 8 Loronar Power CellMk VIII
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Wrist BandMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Data PadMk XII
    1
    Power Cell Injector (Plasma) - General Veers
    1
  • 16089
    Power
  • Primary Attributes
    Strength (STR) 620
    Agility (AGI) 683
    Tactics (TAC) 1,102
    Strength Growth (STR) 5.4
    Agility Growth (AGI) 5.4
    Tactics Growth (TAC) 7.2
    Mastery 0
  • General
    Health 14,499(1,072)
    Protection 36,968(13,829)
    Speed 159(28)
    Critical Damage 150%
    Potency 71.84%(25.84%)
    Tenacity 35.9%(8.9%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,505(239)
    Physical Critical Chance 43.74%(17.36%)
    Armor Penetration 35
    Physical Accuracy 0%
  • Physical Survivability
    Armor 28.4%(6%)
    Dodge Chance 2%
    Physical Critical Avoidance 24%(24%)
  • Special Offense
    Special Damage 3,092(274)
    Special Critical Chance 27.99%(17.36%)
    Resistance Penetration 44
    Special Accuracy 0%
  • Special Survivability
    Resistance 24.4%(6.1%)
    Deflection Chance 2%
    Special Critical Avoidance 24%(24%)
 
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