• Galactic Power Breakdown

    cur / max
    diff
    Overall
    35 %
    11,202/31,546
    20,344
    Level
    70 %
    1,388/1,976
    588
    Stars
    100 %
    4,655/4,655
    Ability Levels
    73 %
    1,724/2,354
    630
    Gear Pieces
    37 %
    2,786/7,515
    4,730
    Mods
    28 %
    651/2,295
    1,644
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-E
    Mk III-E Tenacity Transmitter
    15-E
    Primary Stats
    +3.88%Offense
    Secondary Stats
    +0.96%Protection (1)
    +1.4%Potency (1)
    +5Defense (1)
    +0.58%Health (1)
    15-E
    Mk I-E Tenacity Receiver
    15-E
    Primary Stats
    +17Speed
    Secondary Stats
    +169Health (1)
    +0.9%Protection (1)
    +0.6%Defense (1)
    +179Protection (1)
    15-A
    Mk III-A Tenacity Processor
    15-A
    Primary Stats
    +7.75%Defense
    Secondary Stats
    +0.37%Offense (1)
    +1.15%Tenacity (1)
    +8Defense (2)
    +1415Protection (4)
    15-E
    Mk III-E Tenacity Holo-Array
    15-E
    Primary Stats
    +7.75%Defense
    Secondary Stats
    +2Speed (1)
    +1.39%Tenacity (1)
    +383Protection (1)
    +293Health (1)
    15-C
    Mk V-C Tenacity Data-Bus
    15-C
    Primary Stats
    +5.88%Health
    Secondary Stats
    +1.82%Protection (1)
    +5.26%Tenacity (3)
    +483Protection (1)
    +1.62%Potency (1)
    15-D
    Mk V-D Tenacity Multiplexer
    15-D
    Primary Stats
    +24%Tenacity
    Secondary Stats
    +2.23%Defense (2)
    +0.99%Health (1)
    +1.82%Protection (1)
    +40Offense (1)
  • Gear Needed

    Mk 5 Chiewab Hypo SyringeMk V
    1
    Mk 3 Athakam MedpacMk III
    1
    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 3 Carbanti Sensor ArrayMk III
    2
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 11202
    Power
  • Primary Attributes
    Strength (STR) 856
    Agility (AGI) 524
    Tactics (TAC) 485
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 18,083(1,683)
    Protection 11,932(2,953)
    Speed 102(19)
    Critical Damage 150%
    Potency 40.02%(3.02%)
    Tenacity 114.8%(91.8%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,612(102)
    Physical Critical Chance 25.75%
    Armor Penetration 30
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.5%(4.3%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,285(90)
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 13.2%(3.2%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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