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oxo
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oxo
User #
62228
Arena Rank
16
Level
85
Guild
Open Armed New Republic
Ally Code
746-354-557
Joined
Feb 24, 2017
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oxo's Datacrons
Last updated:
Characters
Ships
Datacrons
Mods
Omicrons
Zetas
Level 9
3
Level 6-8
3
Level 3-5
4
All
Unwavering Courage
Escalating Conflict
Lvl 9
Escalating Conflict
1.3%
Offense
6.68%
Accuracy
33.97%
Critical Chance
33.39%
Health
Level 3
- Light Side
Whenever Light Side allies resist a debuff they recover 2% Health and Protection.
Level 6
- Jedi
At the end of each turn, Jedi allies recover Health and Protection equal to 50% of the amount enemies recovered that turn. This recovery can't trigger this effect on enemies.
Level 9
- Mace Windu
Whenever Mace Windu is dealt damage, reflect 20% of the damage dealt back onto the attacker as True damage, which can't be evaded. This damage can't defeat enemies.
Lvl 9
Escalating Conflict
4.97%
Critical Chance
48.18%
Health
45.94%
Protection
Level 3
- Dark Side
Whenever Dark Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Level 6
- Sith
Whenever Sith allies damage all enemies with an ability, they grant Tenacity Up for 2 turns to all allies.
Level 9
- Darth Sidious
If there are no other active allies at the start of battle:\n- Darth Sidious gains 200% Defense, Health Steal, Max Health and Max Protection, 100% counter chance and Critical Chance, and 100 Speed\n- He is immune to Daze and Stun\n- At the start of his turn, dispel all debuffs on himself and reset all cooldowns\n- Whenever he uses his Basic ability, inflict a stack of Damage Over Time for 1 turn, which can't be resisted, and whenever he uses a Special ability, dispel all buffs on all enemies\n- Enemies can't assist or attack again if he is targeted\n- At the start of each enemy's turn, if they have at least 5 stacks of Damage Over Time they are instantly defeated\n- Whenever an enemy is defeated, he recovers 100% Health and Protection
Lvl 9
Escalating Conflict
120.32%
Health Steal
29.48%
Health
20.02%
Protection
Level 3
- Dark Side
Whenever Dark Side allies resist a debuff they recover 2% Health and Protection.
Level 6
- Sith
Whenever enemies are damaged at the start of their turn, Sith allies gain 2% Turn Meter.
Level 9
- Count Dooku
Whenever Count Dooku Stuns an enemy, Count Dooku gains 10% Critical Damage (stacking, max 200%) and 5 Speed (stacking, max 50) until the end of the encounter.
Lvl 8
Unwavering Courage
18.25%
Potency
28.09%
Deflection
11.92%
Resistance
27.34%
Critical Avoidance
Level 3
- Dark Side
The first time each Dark Side ally reaches 90%, 70%, and 50% Health inflict Doubt on a random enemy that doesn't have it for 2 turns, which can't be dispelled or prevented.
Level 6
- Empire
Whenever Empire allies target another ally with an ability during their turn, they both gain 5% Defense, Max Health, Max Protection, and Offense (stacking) until the end of battle.
Lvl 6
Unwavering Courage
12.09%
Critical Damage
10.48%
Potency
14.42%
Deflection
5.4%
Critical Avoidance
Level 3
- Dark Side
Whenever Dark Side allies inflict a debuff, they gain 2% Critical Chance (stacking) for 3 turns.
Level 6
- Empire
Whenever Empire allies critically hit an enemy during their turn, that ally gains 10% Offense (stacking) for 2 turns.
Lvl 6
Unwavering Courage
30.6%
Potency
21.49%
Critical Avoidance
Level 3
- Dark Side
The first time each Dark Side ally reaches 90%, 70%, and 50% Health inflict Doubt on a random enemy that doesn't have it for 2 turns, which can't be dispelled or prevented.
Level 6
- Empire
At the end of their turn, Empire allies gain Defense Penetration Up and Offense Up for 1 turn.
Lvl 5
Escalating Conflict
18.14%
Offense
9.14%
Accuracy
5.69%
Health
Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Lvl 4
Unwavering Courage
5.56%
Critical Damage
7.76%
Potency
16.05%
Tenacity
Level 3
- Light Side
Whenever Light Side allies inflict a debuff, they gain 2% Critical Chance (stacking) for 3 turns.
Lvl 4
Escalating Conflict
11.52%
Health Steal
2.49%
Critical Chance
18.3%
Health
Level 3
- Light Side
Whenever Light Side allies resist a debuff they recover 2% Health and Protection.
Lvl 3
Escalating Conflict
1.54%
Offense
7.32%
Protection
Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
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