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Destroyers of republic CRO
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Level 9
3
Level 6-8
1
Level 3-5
1
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All
Escalating Conflict
Together. As One.
Lvl 7
Escalating Conflict
44.49%
Health Steal
4.97%
Offense
1.74%
Critical Chance
29.47%
Health
19.99%
Protection
Level 3
- Dark Side
Whenever Dark Side allies resist a debuff they recover 2% Health and Protection.
Level 6
- Separatist
Whenever a Separatist ally deals damage to an enemy and no other enemy is Blinded, inflict Blind for 2 turns on the target enemy, which can't be resisted.
Lvl 6
Together. As One.
4.79%
Offense
24.7%
Accuracy
12.18%
Critical Avoidance
Level 3
- Light Side
Whenever Light Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
Level 6
- Galactic Republic
At the start of each turn, if non-Galactic Legend Galactic Republic allies have 50% or more Turn Meter, damage they receive is reduced by 75% until the end of the turn.
Lvl 6
Together. As One.
9.9%
Offense
5.21%
Accuracy
21.56%
Critical Avoidance
Level 3
- Light Side
Whenever Light Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Level 6
- Gungan
Whenever Gungan allies grant a buff to another ally, that ally gains 10% Turn Meter (limit once per turn per ally).
Lvl 5
Escalating Conflict
3.98%
Offense
19.33%
Accuracy
5.42%
Critical Chance
6.21%
Protection
Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Lvl 1
Escalating Conflict
5.22%
Accuracy