• Galactic Power Breakdown

    cur / max
    diff
    Overall
    5 %
    5,211/94,044
    88,833
    Level
    47 %
    929/1,976
    1,047
    Star Influence
    1 %
    516/28,650
    28,134
    Ability Levels
    5 %
    327/6,119
    5,792
    Crew
    6 %
    3,440/57,300
    53,861
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    4 %
    1,458/31,546
    30,088
    Level
    16 %
    329/1,976
    1,647
    Stars
    9 %
    450/4,655
    4,205
    Ability Levels
    12 %
    293/2,354
    2,061
    Gear Pieces
    5 %
    387/7,515
    7,128
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    7 %
    2,364/32,121
    29,757
    Level
    16 %
    329/1,976
    1,647
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    13 %
    390/2,928
    2,538
    Gear Pieces
    8 %
    624/7,515
    6,891
    Mods
    0 %
    9/2,295
    2,286
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    5211
  • Primary Attributes
    Strength (STR) 769
    Agility (AGI) 1,344
    Tactics (TAC) 769
    Strength Growth (STR) 6.7
    Agility Growth (AGI) 11.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 19,251(5,409)
    Protection 3,606(3,606)
    Speed 98(4)
    Critical Damage 150%
    Potency 3.51%(3.51%)
    Tenacity 18.51%(3.51%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,517(636)
    Physical Critical Chance 32.38%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.6%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,845
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 10.5%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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