• Galactic Power Breakdown

    cur / max
    diff
    Overall
    53 %
    18,565/34,527
    15,962
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    5,334/5,334
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    66 %
    1,535/2,295
    761
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Crit Chance Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +1.54%Protection (1)
    +12Defense (2)
    +771Protection (1)
    +6.1%Tenacity (4)
    15-B
    Mk V-B Crit Damage Receiver
    15-B
    Primary Stats
    +30Speed
    Secondary Stats
    +1%Defense (1)
    +5.15%Critical Chance (3)
    +15Defense (2)
    +1.72%Tenacity (1)
    15-A
    Mk V-A Crit Damage Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +41Offense (1)
    +12Speed (3)
    +639Protection (1)
    +1.28%Offense (3)
    15-A
    Mk V-A Crit Damage Holo-Array
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +4Speed (1)
    +3.58%Potency (2)
    +3.76%Protection (2)
    +691Health (3)
    15-C
    Mk V-C Crit Chance Data-Bus
    15-C
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +5Speed (1)
    +3.36%Critical Chance (2)
    +0.63%Offense (2)
    +2.21%Potency (1)
    15-B
    Mk V-B Crit Damage Multiplexer
    15-B
    Primary Stats
    +24%Tenacity
    Secondary Stats
    +1.4%Defense (1)
    +1.05%Offense (2)
    +4.52%Protection (3)
    +252Health (1)
  • Gear Needed

    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 10 TaggeCo Holo LensMk X
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    2
    Mk 12 ArmaTek Tactical DataMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Power Cell Injector (Plasma) - Chief Chirpa
    1
  • 18565
    Power
  • Primary Attributes
    Strength (STR) 811
    Agility (AGI) 688
    Tactics (TAC) 835
    Strength Growth (STR) 7.2
    Agility Growth (AGI) 5.4
    Tactics Growth (TAC) 5.4
    Mastery 0
  • General
    Health 18,128(943)
    Protection 31,448(8,918)
    Speed 161(51)
    Critical Damage 180%(30%)
    Potency 35.79%(5.79%)
    Tenacity 54.82%(31.82%)
    Health Steal 10%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,300(224)
    Physical Critical Chance 43.8%(16.51%)
    Armor Penetration 29
    Physical Accuracy 0%
  • Physical Survivability
    Armor 32.7%(6.6%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,365(229)
    Special Critical Chance 26.93%(16.51%)
    Resistance Penetration 15
    Special Accuracy 0%
  • Special Survivability
    Resistance 26%(6.2%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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