• Galactic Power Breakdown

    cur / max
    diff
    Overall
    18 %
    18,265/98,433
    80,168
    Level
    100 %
    1,976/1,976
    Star Influence
    15 %
    4,860/31,074
    26,214
    Ability Levels
    52 %
    1,709/3,236
    1,527
    Crew
    15 %
    9,721/62,149
    52,428
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    23 %
    8,193/34,527
    26,334
    Level
    100 %
    1,976/1,976
    Stars
    14 %
    675/4,655
    3,980
    Ability Levels
    43 %
    2,298/5,334
    3,036
    Gear Pieces
    22 %
    1,662/7,515
    5,853
    Mods
    68 %
    1,583/2,295
    713
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    7 %
    2,608/34,527
    31,919
    Level
    16 %
    329/1,976
    1,647
    Stars
    14 %
    675/4,655
    3,980
    Ability Levels
    0 %
    0/5,334
    5,334
    Gear Pieces
    0 %
    0/7,515
    7,515
    Mods
    69 %
    1,605/2,295
    690
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    18265
  • Primary Attributes
    Strength (STR) 808
    Agility (AGI) 1,625
    Tactics (TAC) 808
    Strength Growth (STR) 6.2
    Agility Growth (AGI) 12.5
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 34,328(19,784)
    Protection 6,594(6,594)
    Speed 146(16)
    Critical Damage 150%
    Potency 11.48%(11.48%)
    Tenacity 26.48%(11.48%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 4,653(2,378)
    Physical Critical Chance 37.62%(0.54%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.8%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,939
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.9%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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