Dark Side allies start the battle with Protection Up (20%) for 2 turns.
1
Level 4
10.71% Health
3
Level 5
5.32% Critical Chance
3
Level 6
Bonus Mechanics for Separatist characters
Whenever a Separatist ally deals damage to an enemy and no other enemy is Blinded, inflict Blind for 2 turns on the target enemy, which can't be resisted.
3
Level 7
19.92% Offense
3
Level 8
29.24% Health
3
Level 9
Bonus Mechanics for Admiral Trench
Non-Droid Separatist allies start the encounter with Tactical Supremacy for 2 turns. Whenever Separatist allies gain a stack of Heal Over Time they gain 5% Critical Chance (stacking, max 200%) for the rest of the encounter. Whenever allies gain a stack Protection Over Time they gain 5% Defense (stacking, max 200%) for the rest of the encounter. Whenever Admiral Trench uses his Basic ability on his turn, call all allies with Riposte to assist. Whenever Trench Shocks an enemy, he gains Protection Up (25%) for 1 turn.