Toggle navigation
Units
Characters
Ships
Abilities
Relic Player Data
Stats
Top Players
Top Characters
Meta Report
Meta History
Fleet Meta Report
Mod Meta Report
Omicron Report
Zeta / Omega Report
GAC
GAC Counters
GAC Insight
GAC Ship Counters
GAC Who To Attack
GAC Leaderboard
GAC Meta
Database
Datacrons
Data Disks
Gear
Raids
Scavenger
Relics
Shard Shipments
Events
Quests
Light Side Battles
Dark Side Battles
Squad Cantina Battles
Fleet Battles
Mod Battles
Guilds
Leaderboard
Guild Activities
News
News & Dev Posts
SWGOH Reddit
SWGOH EA Forums
Recruit
Devil Dog
Collection
Datacrons
Devil Dog
User #
346504
Arena Rank
40
Level
85
Guild
Drop 1t Like It's H0th
Ally Code
728-162-781
Joined
Jul 01, 2019
Join Premium to remove ads!
Profile
Collection
GAC History
GAC Bracket
Raid History
Tools
What to Omicron
GL Gear Needed
Player Navigation
Devil Dog's Datacrons
Last updated:
Characters
Ships
Datacrons
Mods
Omicrons
Zetas
Level 9
2
Level 6-8
1
Level 3-5
3
All
Together. As One.
Escalating Conflict
Lvl 9
Together. As One.
18.85%
Critical Damage
35.08%
Offense
9.33%
Accuracy
Level 3
- Dark Side
Whenever Dark Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Level 6
- First Order
Whenever First Order allies Stun an enemy, they gain Speed Up and Offense Up for 2 turns and inflict Expose for 2 turns at the end of that turn, which can't be evaded.
Level 9
- First Order Stormtrooper
At the start of encounter, First Order Storm Trooper gains 100% Max Health and Max Protection, and the allied Leader gains 50% Armor Penetaration and Offense. Whenever Stun expires or is dispelled from an enemy, First Order Storm Trooper gains 10% Defense and Tenacity (stacking), and the ally in the Leader slot gains 10% Critical Damage (stacking) until the end of encounter.\n\nWhenever another First Order ally is critically hit, First Order Storm Trooper gains Protection Up (25%, stacking) and Taunts for 2 turns. Whenever First Order Storm Trooper uses The Order Relentless, he also dispels all debuffs from all First Order allies and they recover 50% Health.
Lvl 9
Together. As One.
14.75%
Critical Damage
139.72%
Armor Penetration
13.1%
Accuracy
1.49%
Critical Chance
19.84%
Critical Avoidance
Level 3
- Light Side
Whenever Light Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
Level 6
- Gungan
Whenever a Gungan ally is damaged or the allied Shield Generator loses a stack of Plasma Shielding, remove 1 stack of Recharge from the allied Shield Generator.\n\nWhenever the allied Shield Generator uses Plasma Pulse, dispel all debuffs from all Gungan allies and inflict Plasma Residue on all enemies for 1 turn, which can't be resisted. If an enemy is already inflicted with Plasma Residue, remove 100% Turn Meter, Daze, Stagger, and Stun them for 1 turn.\n\nWhenever a Gungan ally deals damage to a debuffed enemy, they also deal 5% Max Health damage to that enemy. This damage can't defeat enemies.
Level 9
- Boss Nass
Whenever Boss Nass dispels a debuff from himself, he and the weakest other Gungan ally gain 5% Max Protection (stacking, max 200%) until the end of encounter and he removes 1 stack of Recharge from the allied Shield Generator.\n\nWhenever the enemy is inflicted with Plasma Residue or Frustration, they are Blinded for 1 turn.\n\nThe first time the allied Shield Generator's Plasma Shield reaches 0, it recovers 10 stacks of Plasma Shield.
Lvl 8
Together. As One.
17.26%
Critical Damage
101.81%
Armor Penetration
9.05%
Accuracy
9.82%
Critical Chance
22.24%
Critical Avoidance
Level 3
- Light Side
Whenever Light Side allies evade an attack, they gain Offense Up for 1 turn.
Level 6
- Galactic Republic
Whenever Galactic Republic allies attack out of turn, they have a 25% chance to remove 10% Turn Meter from the target.
Lvl 3
Together. As One.
36.17%
Armor Penetration
7.55%
Accuracy
Level 3
- Light Side
Whenever Light Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
Lvl 3
Together. As One.
5.27%
Critical Damage
2.49%
Offense
Level 3
- Dark Side
Whenever Dark Side allies evade an attack, they gain Offense Up for 1 turn.
Lvl 3
Together. As One.
38.73%
Armor Penetration
1.22%
Critical Chance
Level 3
- Light Side
Whenever Light Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
Snap.fan - Marvel Snap
LOTR.gg - Lord of the Rings Heroes
SWGOH.GG is not affiliated with EA, EA Capital Games, Disney or Lucasfilm LTD.
Privacy Policy
|
Public Issue Tracker
|
Discord