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Escalating Conflict
Together. As One.
Lvl 6
Escalating Conflict
10.27%
Health Steal
11.03%
Critical Chance
12.57%
Protection
Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Jedi
Whenever a Jedi ally deals damage to an enemy and no other enemy is Ability Blocked, inflict Ability Block for 1 turn on the target enemy, which can't be evaded or resisted.
Lvl 6
Escalating Conflict
43%
Health Steal
2.66%
Offense
9.67%
Health
19.38%
Protection
Level 3
- Dark Side
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Sith
Whenever enemies are damaged at the start of their turn, Sith allies gain 2% Turn Meter.
Lvl 6
Escalating Conflict
12.19%
Accuracy
18.4%
Health
15.68%
Protection
Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Jedi
Whenever an enemy is defeated by a Jedi ally, that enemy can't be revived.
Lvl 6
Escalating Conflict
60.13%
Health Steal
1.29%
Offense
19.85%
Accuracy
Level 3
- Dark Side
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Sith
At the end of their turn, Sith allies recover 50% Protection if they inflicted at least 5 debuffs that turn.
Lvl 6
Escalating Conflict
23.05%
Health Steal
9.02%
Offense
19.62%
Accuracy
5.07%
Protection
Level 3
- Dark Side
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Sith
At the start of their turn, Sith allies can ignore Taunt to target a debuffed enemy. Whenever a Sith ally inflicts a debuff on an enemy, they also deal 5% Max Health damage to that enemy, which can't be evaded. This damage can't defeat enemies.
Lvl 6
Escalating Conflict
53.17%
Health Steal
8.15%
Accuracy
5.4%
Critical Chance
Level 3
- Dark Side
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Separatist
Whenever Separatist allies attack out of turn, they have a 25% chance to remove 10% Turn Meter from the target.
Lvl 6
Escalating Conflict
35.5%
Health Steal
11.7%
Accuracy
9.4%
Health
6.38%
Protection
Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Jedi
Whenever an enemy is defeated by a Jedi ally, that enemy can't be revived.
Lvl 5
Escalating Conflict
40.36%
Health Steal
6.72%
Health
24.88%
Protection
Level 3
- Dark Side
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Lvl 4
Escalating Conflict
69.15%
Health Steal
9.47%
Health
Level 3
- Dark Side
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Lvl 3
Escalating Conflict
8.9%
Accuracy
6.46%
Health
Level 3
- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
Lvl 3
Escalating Conflict
10.33%
Health Steal
5.73%
Accuracy
Level 3
- Light Side
Light Side allies start the battle with Protection Up (20%) for 2 turns.
Lvl 3
Escalating Conflict
2.01%
Offense
9.92%
Accuracy
Level 3
- Light Side
Whenever Light Side allies resist a debuff they recover 2% Health and Protection.
Lvl 3
Escalating Conflict
6.06%
Accuracy
1.36%
Critical Chance
Level 3
- Light Side
Whenever Light Side allies resist a debuff they recover 2% Health and Protection.