• Galactic Power Breakdown

    cur / max
    diff
    Overall
    28 %
    8,919/31,546
    22,627
    Level
    36 %
    722/1,976
    1,254
    Stars
    100 %
    4,655/4,655
    Ability Levels
    15 %
    359/2,354
    1,995
    Gear Pieces
    40 %
    3,029/7,515
    4,487
    Mods
    6 %
    156/2,295
    2,139
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-E
    Mk II-E Health Transmitter
    15-E
    Primary Stats
    +2%Offense
    Secondary Stats
    +0.64%Potency (1)
    +250Protection (1)
    +185Health (1)
    +0.91%Defense (1)
    15-E
    Mk I-E Health Receiver
    15-E
    Primary Stats
    +1.88%Offense
    Secondary Stats
    +1Speed (1)
    +0.89%Protection (1)
    +192Protection (1)
    +0.94%Critical Chance (1)
    15-E
    Mk II-E Health Processor
    15-E
    Primary Stats
    +4%Defense
    Secondary Stats
    +1.05%Potency (1)
    +0.47%Health (1)
    +11Offense (1)
    +3Defense (1)
    15-E
    Mk I-E Health Holo-Array
    15-E
    Primary Stats
    +7.5%Critical Chance
    Secondary Stats
    +165Protection (1)
    +0.23%Offense (1)
    +0.66%Potency (1)
    +0.81%Tenacity (1)
    15-E
    Mk I-E Health Data-Bus
    15-E
    Primary Stats
    +1.88%Health
    Secondary Stats
    +0.64%Defense (1)
    +0.13%Offense (1)
    +0.72%Tenacity (1)
    +156Health (1)
    15-E
    Mk I-E Health Multiplexer
    15-E
    Primary Stats
    +7.5%Protection
    Secondary Stats
    +3Defense (1)
    +138Protection (1)
    +197Health (1)
    +0.87%Defense (1)
  • Gear Needed

    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 3 Carbanti Sensor ArrayMk III
    2
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 8919
    Power
  • Primary Attributes
    Strength (STR) 764
    Agility (AGI) 455
    Tactics (TAC) 449
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 20,352(5,308)
    Protection 10,477(1,498)
    Speed 84(1)
    Critical Damage 150%
    Potency 39.36%(2.36%)
    Tenacity 24.54%(1.54%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,527(67)
    Physical Critical Chance 34.73%(8.44%)
    Armor Penetration 30
    Physical Accuracy 0%
  • Physical Survivability
    Armor 26.4%(1.8%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,196(57)
    Special Critical Chance 18.44%(8.44%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 12.6%(1.4%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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