• Galactic Power Breakdown

    cur / max
    diff
    Overall
    16 %
    15,514/94,044
    78,530
    Level
    77 %
    1,533/1,976
    443
    Star Influence
    6 %
    1,720/28,650
    26,930
    Ability Levels
    12 %
    795/6,119
    5,324
    Crew
    20 %
    11,467/57,300
    45,834
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    13 %
    4,282/31,546
    27,264
    Level
    12 %
    252/1,976
    1,724
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    8 %
    195/2,354
    2,159
    Gear Pieces
    15 %
    1,176/7,515
    6,339
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    18 %
    5,914/32,121
    26,207
    Level
    9 %
    191/1,976
    1,785
    Stars
    100 %
    4,655/4,655
    Ability Levels
    13 %
    390/2,928
    2,538
    Gear Pieces
    9 %
    680/7,515
    6,836
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    15514
  • Primary Attributes
    Strength (STR) 836
    Agility (AGI) 1,461
    Tactics (TAC) 836
    Strength Growth (STR) 6.7
    Agility Growth (AGI) 11.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 29,479(14,431)
    Protection 9,620(9,620)
    Speed 106(12)
    Critical Damage 150%
    Potency 9.37%(9.37%)
    Tenacity 24.37%(9.37%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 3,742(1,697)
    Physical Critical Chance 34.33%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.8%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,006
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 10.6%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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