• Galactic Power Breakdown

    cur / max
    diff
    Overall
    40 %
    12,721/31,546
    18,825
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    73 %
    1,724/2,354
    630
    Gear Pieces
    58 %
    4,359/7,515
    3,156
    Mods
    0 %
    9/2,295
    2,286
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    1-D
    Mk V-D Crit Damage Transmitter
    1-D
    Primary Stats
    +0.63%Offense
    Secondary Stats
    +38Offense (1)
    1-B
    Mk V-B Crit Damage Receiver
    1-B
    Primary Stats
    +0.63%Offense
    Secondary Stats
    +4Speed (1)
    +1.69%Protection (1)
    +1.57%Critical Chance (1)
    1-A
    Mk V-A Crit Damage Processor
    1-A
    Primary Stats
    +1.25%Defense
    Secondary Stats
    +0.68%Health (1)
    +461Protection (1)
    +1.14%Protection (1)
    +1.28%Tenacity (1)
    1-A
    Mk V-A Crit Chance Holo-Array
    1-A
    Primary Stats
    +1.5%Critical Chance
    Secondary Stats
    +3Speed (1)
    +1.85%Protection (1)
    +583Protection (1)
    +0.91%Defense (1)
    1-A
    Mk V-A Crit Damage Data-Bus
    1-A
    Primary Stats
    +2.5%Protection
    Secondary Stats
    +253Health (1)
    +2.04%Potency (1)
    +3Speed (1)
    +521Protection (1)
    1-A
    Mk V-A Crit Chance Multiplexer
    1-A
    Primary Stats
    +0.63%Offense
    Secondary Stats
    +25Offense (1)
    +1.62%Potency (1)
    +0.92%Health (1)
    +4Speed (1)
  • Gear Needed

    Mk 8 BioTech ImplantMk VIII
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    1
    Mk 9 Fabritech Data PadMk IX
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    1
    Mk 9 BAW Armor ModMk IX
    1
    Mk 6 Arakyd Droid CallerMk VI
    1
    Mk 6 Merr-Sonn Shield GeneratorMk VI
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Data PadMk XII
    2
    Power Cell Injector (Fusion) - First Order SF TIE Pilot
    1
  • 12721
    Power
  • Primary Attributes
    Strength (STR) 844
    Agility (AGI) 683
    Tactics (TAC) 824
    Strength Growth (STR) 5.5
    Agility Growth (AGI) 5.5
    Tactics Growth (TAC) 7.3
    Mastery 0
  • General
    Health 18,734(540)
    Protection 20,920(2,862)
    Speed 138(14)
    Critical Damage 165%(15%)
    Potency 39.67%(3.67%)
    Tenacity 31.28%(1.28%)
    Health Steal 20%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,859(94)
    Physical Critical Chance 33.62%(7.08%)
    Armor Penetration 71
    Physical Accuracy 0%
  • Physical Survivability
    Armor 24.4%(0.4%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,180(102)
    Special Critical Chance 17.08%(7.08%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 13.4%(0.2%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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