• Galactic Power Breakdown

    cur / max
    diff
    Overall
    4 %
    4,004/98,433
    94,429
    Level
    22 %
    452/1,976
    1,524
    Star Influence
    1 %
    315/31,074
    30,759
    Ability Levels
    2 %
    84/3,236
    3,152
    Crew
    5 %
    3,154/62,149
    58,995
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    5 %
    1,828/34,527
    32,699
    Level
    7 %
    143/1,976
    1,833
    Stars
    9 %
    450/4,655
    4,205
    Ability Levels
    7 %
    390/5,334
    4,944
    Gear Pieces
    11 %
    846/7,515
    6,669
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    6 %
    2,097/34,527
    32,430
    Level
    6 %
    126/1,976
    1,850
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    6 %
    335/5,334
    5,000
    Gear Pieces
    8 %
    624/7,515
    6,891
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    4004
  • Primary Attributes
    Strength (STR) 628
    Agility (AGI) 1,263
    Tactics (TAC) 628
    Strength Growth (STR) 6.2
    Agility Growth (AGI) 12.5
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 16,630(5,326)
    Protection 1,775(1,775)
    Speed 134(4)
    Critical Damage 150%
    Potency 3.09%(3.09%)
    Tenacity 18.09%(3.09%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,408(640)
    Physical Critical Chance 31.17%(0.12%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.3%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,507
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.7%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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