• Galactic Power Breakdown

    cur / max
    diff
    Overall
    42 %
    13,350/31,546
    18,196
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    2,354/2,354
    Gear Pieces
    37 %
    2,786/7,515
    4,730
    Mods
    68 %
    1,581/2,295
    714
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Crit Damage Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +3.22%Protection (2)
    +4.24%Tenacity (3)
    +285Health (1)
    +11Speed (2)
    15-B
    Mk V-B Health Receiver
    15-B
    Primary Stats
    +30Speed
    Secondary Stats
    +2.65%Protection (2)
    +4.03%Tenacity (2)
    +0.57%Health (1)
    +66Offense (2)
    15-A
    Mk V-A Crit Chance Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +2.9%Health (4)
    +1.14%Critical Chance (1)
    +10Speed (2)
    +1.73%Tenacity (1)
    15-A
    Mk V-A Tenacity Holo-Array
    15-A
    Primary Stats
    +12%Critical Chance
    Secondary Stats
    +9Speed (2)
    +4.61%Potency (3)
    +340Health (1)
    +72Offense (2)
    15-B
    Mk V-B Health Data-Bus
    15-B
    Primary Stats
    +5.88%Health
    Secondary Stats
    +8Speed (2)
    +320Health (1)
    +1.74%Critical Chance (1)
    +4.62%Potency (3)
    15-A
    Mk V-A Offense Multiplexer
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +7.19%Potency (4)
    +0.57%Health (1)
    +9Speed (2)
    +1.57%Tenacity (1)
  • Gear Needed

    Mk 3 Carbanti Sensor ArrayMk III
    4
    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 13350
    Power
  • Primary Attributes
    Strength (STR) 874
    Agility (AGI) 561
    Tactics (TAC) 537
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 21,300(4,276)
    Protection 9,506(527)
    Speed 160(77)
    Critical Damage 150%
    Potency 53.42%(16.42%)
    Tenacity 34.56%(11.56%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,927(313)
    Physical Critical Chance 42.92%(14.88%)
    Armor Penetration 30
    Physical Accuracy 0%
  • Physical Survivability
    Armor 24.2%(1.9%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,643(293)
    Special Critical Chance 24.88%(14.88%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 10.9%(1%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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