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Mai Cero
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Mai Cero
User #
113523
Arena Rank
63
Level
85
Guild
Kredity budou sta?it
Ally Code
693-837-677
Joined
Jul 18, 2017
Community
EA Forums
MaiCero1
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Mai Cero's Datacrons
Last updated:
Characters
Ships
Datacrons
Mods
Omicrons
Zetas
Level 9
2
Level 6-8
8
Level 3-5
7
All
Unwavering Courage
Escalating Conflict
Lvl 9
Escalating Conflict
34.25%
Health Steal
8.44%
Critical Chance
56.88%
Health
12.48%
Protection
Level 3
- Light Side
Light Side allies start the battle with Protection Up (20%) for 2 turns.
Level 6
- Jedi
At the end of each turn, Jedi allies recover Health and Protection equal to 50% of the amount enemies recovered that turn. This recovery can't trigger this effect on enemies.
Level 9
- Mace Windu
Whenever Mace Windu is dealt damage, reflect 20% of the damage dealt back onto the attacker as True damage, which can't be evaded. This damage can't defeat enemies.
Lvl 9
Escalating Conflict
17.56%
Offense
8.79%
Critical Chance
43.33%
Health
12.24%
Protection
Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Resistance
Resistance allies have +100% Tenacity. Resistance allies can't be defeated until each ally that had 100% Health at the start of battle has fallen below 100% at least once.
Level 9
- Amilyn Holdo
Amilyn Holdo has +100% Max Health and Max Protection. At the start of encounter, all Resistance allies and Ben Solo gain Foresight for 1 turn. Whenever Amilyn Holdo loses Taunt, all other Resistance allies and Ben Solo gain Foresight for 1 turn. Whenever a Resistance ally or Ben Solo loses Foresight, she gains 100% bonus Protection (stacking) for 1 turn. While she has Taunt, all other Resistance allies and Ben Solo have +100% Critical Avoidance and Defense Penetration and +100 Speed.
Lvl 8
Unwavering Courage
8.22%
Critical Damage
14.65%
Potency
19.32%
Tenacity
23.89%
Deflection
9.48%
Resistance
24.49%
Critical Avoidance
Level 3
- Dark Side
Whenever Dark Side allies inflict a debuff on an enemy, they deal damage to that enemy equal to 2% of that enemy's Max Health.
Level 6
- Empire
Whenever an enemy loses Turn Meter, Empire allies gain Protection Up (stacking, 10%) for 2 turns. Whenever an ally loses Protection Up they gain 10% Turn Meter.
Lvl 8
Unwavering Courage
10.38%
Critical Damage
62.71%
Potency
19.18%
Tenacity
6.09%
Deflection
Level 3
- Dark Side
The first time each Dark Side ally reaches 90%, 70%, and 50% Health inflict Doubt on a random enemy that doesn't have it for 2 turns, which can't be dispelled or prevented.
Level 6
- Empire
At the start of their first turn, Empire allies gain Offense equal to 400% of their current Defense. Then they lose 50% Defense.
Lvl 7
Unwavering Courage
23.53%
Potency
7.13%
Tenacity
11.62%
Deflection
10.39%
Resistance
9.9%
Critical Avoidance
Level 3
- Dark Side
The first time each Dark Side ally reaches 90%, 70%, and 50% Health inflict Doubt on a random enemy that doesn't have it for 2 turns, which can't be dispelled or prevented.
Level 6
- Empire
At the end of their turn, Empire allies gain Defense Penetration Up and Offense Up for 1 turn.
Lvl 7
Unwavering Courage
22.19%
Tenacity
6.12%
Deflection
36.99%
Critical Avoidance
Level 3
- Dark Side
Whenever Dark Side allies inflict a debuff on an enemy, they deal damage to that enemy equal to 2% of that enemy's Max Health.
Level 6
- Empire
At the start of their first turn, Empire allies gain Offense equal to 400% of their current Defense. Then they lose 50% Defense.
Lvl 7
Unwavering Courage
11.02%
Critical Damage
19.02%
Potency
16.18%
Resistance
11.83%
Critical Avoidance
Level 3
- Light Side
Whenever Light Side allies inflict a debuff on an enemy, they deal damage to that enemy equal to 2% of that enemy's Max Health.
Level 6
- Rebel Fighter
Whenever Rebel Fighter allies grant a buff to another ally, that ally gains 10% Turn Meter (limit once per turn per ally).
Lvl 7
Escalating Conflict
12.07%
Health Steal
32.95%
Accuracy
8.32%
Critical Chance
16.41%
Health
Level 3
- Light Side
Light Side allies start the battle with Protection Up (20%) for 2 turns.
Level 6
- Jedi
The first time each Jedi ally falls below 50% Health, all Jedi allies reduce their cooldowns by 1 and gain 10% Turn Meter.
Lvl 6
Escalating Conflict
72.05%
Health Steal
8.87%
Health
5.16%
Protection
Level 3
- Dark Side
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Separatist
Separatist allies are immune to Daze. Enemies with Extortion have -100% Critical Chance and Potency. Whenever non-Droid Separatist allies use a Special ability on their turn, they gain Riposte for 1 turn.
Lvl 6
Escalating Conflict
5.99%
Offense
10.9%
Critical Chance
5.55%
Protection
Level 3
- Dark Side
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Sith
Whenever enemies are damaged at the start of their turn, Sith allies gain 2% Turn Meter.
Lvl 5
Unwavering Courage
9.64%
Potency
13.03%
Deflection
10.45%
Resistance
5.69%
Critical Avoidance
Level 3
- Light Side
Whenever Light Side allies inflict a debuff on an enemy, they deal damage to that enemy equal to 2% of that enemy's Max Health.
Lvl 5
Escalating Conflict
19.68%
Accuracy
14.24%
Health
6.67%
Protection
Level 3
- Light Side
Whenever Light Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Lvl 5
Escalating Conflict
10.83%
Offense
16.9%
Accuracy
7.92%
Health
Level 3
- Light Side
Whenever Light Side allies resist a debuff they recover 2% Health and Protection.
Lvl 5
Escalating Conflict
4.01%
Offense
23.17%
Health
16.78%
Protection
Level 3
- Light Side
Light Side allies start the battle with Protection Up (20%) for 2 turns.
Lvl 5
Unwavering Courage
15.44%
Potency
5.24%
Deflection
10.47%
Resistance
8.28%
Critical Avoidance
Level 3
- Light Side
Whenever Light Side allies inflict a debuff on an enemy, they deal damage to that enemy equal to 2% of that enemy's Max Health.
Lvl 5
Escalating Conflict
47.3%
Health Steal
4.3%
Critical Chance
12.28%
Protection
Level 3
- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
Lvl 5
Escalating Conflict
5.74%
Offense
9.59%
Accuracy
10.92%
Health
8.36%
Protection
Level 3
- Light Side
Whenever Light Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Lvl 1
Escalating Conflict
1.03%
Offense
Lvl 1
Escalating Conflict
5.91%
Health
Lvl 1
Escalating Conflict
6.44%
Accuracy
Lvl 1
Escalating Conflict
5.55%
Health
Lvl 1
Escalating Conflict
5.21%
Protection
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