Whenever Light Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
1
Level 4
35.47% Health Steal
3
Level 5
6.72% Critical Chance
3
Level 6
Bonus Mechanics for Resistance characters
Whenever a Resistance ally deals damage to an enemy and no other enemy is Blinded, inflict Blind for 2 turns on the target enemy, which can't be resisted.
3
Level 7
23.63% Health
3
Level 8
26.58% Health
3
Level 9
Bonus Mechanics for Finn
Whenever another ally uses an ability on their turn, Finn assists (limit once per turn) dealing 50% more damage.