• Galactic Power Breakdown

    cur / max
    diff
    Overall
    38 %
    12,261/31,546
    19,285
    Level
    77 %
    1,533/1,976
    443
    Stars
    100 %
    4,655/4,655
    Ability Levels
    73 %
    1,724/2,354
    630
    Gear Pieces
    38 %
    2,907/7,515
    4,608
    Mods
    62 %
    1,443/2,295
    852
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Potency Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +1.34%Defense (1)
    +711Health (2)
    +63Offense (2)
    +14Speed (3)
    15-E
    Mk V-E Defense Receiver
    15-E
    Primary Stats
    +30Speed
    Secondary Stats
    +1.68%Potency (1)
    +1.69%Critical Chance (1)
    +9Defense (1)
    +1.34%Protection (1)
    15-A
    Mk V-A Health Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +1041Health (3)
    +1.69%Potency (1)
    +2.39%Critical Chance (2)
    +10Speed (2)
    15-B
    Mk V-B Crit Damage Holo-Array
    15-B
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +1.09%Health (1)
    +3.89%Critical Chance (2)
    +9Speed (2)
    +69Offense (2)
    15-C
    Mk V-C Health Data-Bus
    15-C
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +35Offense (1)
    +7Speed (2)
    +541Protection (1)
    +12Defense (2)
    15-B
    Mk V-B Health Multiplexer
    15-B
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +0.83%Health (1)
    +3.64%Potency (2)
    +9Speed (2)
    +2.92%Defense (2)
  • Gear Needed

    Mk 5 Chiewab Hypo SyringeMk V
    1
    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 3 Carbanti Sensor ArrayMk III
    2
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 12261
    Power
  • Primary Attributes
    Strength (STR) 884
    Agility (AGI) 535
    Tactics (TAC) 515
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 20,971(3,767)
    Protection 15,970(6,991)
    Speed 162(79)
    Critical Damage 150%
    Potency 44.01%(7.01%)
    Tenacity 23%
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,835(255)
    Physical Critical Chance 33.93%(7.97%)
    Armor Penetration 30
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.9%(4.6%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,539(241)
    Special Critical Chance 17.97%(7.97%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 14.2%(4%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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