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Zetas
2
Level 9
9
Level 6-8
4
Level 3-5
11
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All
Escalating Conflict
Together. As One.
Lvl 9
Escalating Conflict
117.25%
Health Steal
24.06%
Accuracy
14.55%
Health
Level 3
- Light Side
Whenever Light Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Level 6
- Jedi
Whenever an enemy is defeated by a Jedi ally, that enemy can't be revived.
Level 9
- Ki-Adi-Mundi
Whenever Ki-Adi-Mundi damages an enemy with a Special ability and the enemy doesn't have Armor Shred, inflict Armor Shred for the rest of battle. Whenever Ki-Adi-Mundi uses a Basic ability and damages an enemy with Armor Shred, inflict Expose for 2 turns on that enemy, which can't be resisted, and Ki-Adi-Mundi gains Protection Up (50%, stacking) for 2 turns.
Lvl 9
Together. As One.
205.11%
Armor Penetration
2.94%
Offense
12.85%
Critical Chance
8.07%
Critical Avoidance
Level 3
- Dark Side
Whenever Dark Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
Level 6
- First Order
Whenever a First Order ally scores a critical hit, the Leader gains 10% Offense (stacking, max 200%) until the end of encounter. If the Leader scores a critical hit, they gain an additional 10% Offense, and all other First Order allies recover 15% Health and Protection.
Whenever the Leader uses an ability, remove 1% Turn Meter from all other First Order allies. Whenever a First Order ally loses Turn Meter, they gain 10% Critical Damage (stacking) for 2 turns.
Whenever a First Order ally attacks a Stunned enemy, they deal 10% Max Health damage to that enemy. This damage can't defeat enemies.
Whenever the Leader is not damaged during the enemy's turn, if there are no allies with Damage Immunity, a random First Order ally gains Damage Immunity for 1 turn.
Level 9
- Supreme Leader Kylo Ren
Supreme Leader Kylo Ren deals 5% more damage per Relic Amplifier level on all allies present at the start of battle.
Lvl 8
Escalating Conflict
38.33%
Health Steal
25.19%
Accuracy
17%
Critical Chance
6.43%
Health
11.22%
Protection
Level 3
- Dark Side
Whenever Dark Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Level 6
- Separatist
Whenever a Separatist ally deals damage to an enemy and no other enemy is Blinded, inflict Blind for 2 turns on the target enemy, which can't be resisted.
Lvl 8
Escalating Conflict
10.05%
Health Steal
1.75%
Offense
27.36%
Critical Chance
42.61%
Protection
Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Resistance
Whenever a Resistance ally deals damage to an enemy and no other enemy is Blinded, inflict Blind for 2 turns on the target enemy, which can't be resisted.
Lvl 8
Escalating Conflict
57.78%
Health Steal
4.85%
Offense
16.46%
Accuracy
14.62%
Critical Chance
13.25%
Health
Level 3
- Dark Side
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Separatist
Whenever a Separatist ally deals damage to an enemy and no other enemy is Blinded, inflict Blind for 2 turns on the target enemy, which can't be resisted.
Lvl 8
Escalating Conflict
9.23%
Offense
17.71%
Accuracy
27.62%
Critical Chance
9.73%
Health
Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Jedi
Whenever a Jedi ally deals damage to an enemy and no other enemy is Ability Blocked, inflict Ability Block for 1 turn on the target enemy, which can't be evaded or resisted.
Lvl 8
Together. As One.
15.37%
Critical Damage
49.65%
Armor Penetration
6.21%
Accuracy
15.15%
Critical Chance
17.49%
Critical Avoidance
Level 3
- Light Side
Whenever Light Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Level 6
- Gungan
The first time each Gungan ally falls below 50% Health they gain Damage Immunity for 1 turn and gain Health Steal Up for 2 turns.
Lvl 8
Together. As One.
23.62%
Offense
13.5%
Critical Chance
13.68%
Critical Avoidance
Level 3
- Light Side
At the start of the encounter Light Side allies gain 15% Max Health and Max Protection for each other Light Side ally.
Level 6
- Galactic Republic
At the start of each turn, if non-Galactic Legend Galactic Republic allies have 50% or more Turn Meter, damage they receive is reduced by 75% until the end of the turn.
Lvl 8
Together. As One.
18.13%
Critical Damage
67.61%
Armor Penetration
13.83%
Offense
22.79%
Accuracy
8.13%
Critical Avoidance
Level 3
- Light Side
Whenever Light Side allies evade an attack, they gain Offense Up for 1 turn.
Level 6
- Galactic Republic
Whenever Galactic Republic allies attack out of turn, they have a 25% chance to remove 10% Turn Meter from the target.
Lvl 7
Together. As One.
56.38%
Armor Penetration
13.63%
Offense
9.41%
Accuracy
9.35%
Critical Chance
6.64%
Critical Avoidance
Level 3
- Dark Side
Whenever Dark Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Level 6
- First Order
Whenever First Order allies Stun an enemy, they gain Speed Up and Offense Up for 2 turns and inflict Expose for 2 turns at the end of that turn, which can't be evaded.
Lvl 6
Escalating Conflict
35.67%
Health Steal
15.92%
Accuracy
11.2%
Health
Level 3
- Dark Side
Whenever Dark Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Level 6
- Sith
Whenever enemies are damaged at the start of their turn, Sith allies gain 2% Turn Meter.
Lvl 5
Escalating Conflict
19.04%
Health Steal
11.69%
Offense
15.11%
Protection
Level 3
- Dark Side
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Lvl 5
Together. As One.
8.66%
Critical Damage
7.91%
Offense
19.62%
Accuracy
1.75%
Critical Chance
Level 3
- Light Side
Whenever Light Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Lvl 5
Together. As One.
44.57%
Armor Penetration
2.15%
Offense
15.71%
Accuracy
12.79%
Critical Avoidance
Level 3
- Dark Side
Whenever Dark Side allies evade an attack, they gain Offense Up for 1 turn.
Lvl 4
Escalating Conflict
40.71%
Health Steal
4.5%
Critical Chance
9.06%
Protection
Level 3
- Light Side
Light Side allies start the battle with Protection Up (20%) for 2 turns.