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Myggue Poppf
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Knights of Kendow
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Zetas
4
Level 9
1
Level 6-8
5
Level 3-5
0
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All
Escalating Conflict
Together. As One.
Lvl 9
Escalating Conflict
8.82%
Accuracy
24.76%
Critical Chance
28.72%
Health
10.61%
Protection
Level 3
- Light Side
Whenever Light Side allies resist a debuff they recover 2% Health and Protection.
Level 6
- Resistance
Whenever a Resistance ally is critically hit, they gain 100% Critical Avoidance and 100% Critical Chance for 2 turns.
Level 9
- Rey
The first time Rey is defeated, they are revived with 100% Health, gain Protection Over Time (75%) for 2 turns, and take a bonus turn.
Lvl 9
Together. As One.
33.5%
Offense
17.25%
Accuracy
13.16%
Critical Chance
Level 3
- Dark Side
Whenever Dark Side allies evade an attack, they gain Offense Up for 1 turn.
Level 6
- First Order
At the start of battle, First Order allies gain Retribution for 3 turns, which can't be dispelled.
Level 9
- Supreme Leader Kylo Ren
Supreme Leader Kylo Ren deals 5% more damage per Relic Amplifier level on all allies present at the start of battle.
Lvl 9
Together. As One.
16.62%
Critical Damage
21.59%
Offense
6.41%
Critical Chance
19.39%
Critical Avoidance
Level 3
- Light Side
At the start of the encounter Light Side allies gain 15% Max Health and Max Protection for each other Light Side ally.
Level 6
- Galactic Republic
Whenever Galactic Republic allies attack out of turn, they have a 25% chance to remove 10% Turn Meter from the target.
Level 9
- Padmé Amidala
Whenever a Galactic Republic ally with Courage or Protection Up uses an ability, if there are no enemies with Provoke, a random enemy is inflicted with Provoke for 1 turn. Whenever another Galactic Republic ally recovers Health or Protection, Padmé recovers double that amount.
Whenever an enemy targets a Non-Galactic Legend Galactic Republic ally with Protection Up while attacking out of turn, the damage they receive is reduced to 1 and the attacking enemy is Exposed for 1 turn.
Whenever a Non-Galactic Legend Galactic Republic ally resists a debuff, they gain a stack of Courage, and whenever they are inflicted with a debuff, they gain Protection Up (10%, stacking) and Tenacity Up for 2 turns.
Lvl 9
Together. As One.
12.33%
Critical Damage
1.96%
Offense
14.98%
Accuracy
14.49%
Critical Chance
22.39%
Critical Avoidance
Level 3
- Dark Side
At the start of the encounter Dark Side allies gain 15% Max Health and Max Protection for each other Dark Side ally.
Level 6
- Inquisitorius
Whenever Inquisitorius allies start their turn with fewer than 2 buffs, all other allies gain 15% Turn Meter.
Level 9
- Ninth Sister
At the start of encounter, all Inquisitorius allies have +200% Max Health and are immune to Ability Block.
Ninth Sister deals 20% bonus True damage based on her Max Health with her Basic ability if the target enemy is inflicted with Purge.
If any enemy has 6 stacks of Purge when Ninth Sister is defeated for the first time, she consumes all stacks of Purge from a random enemy with 6 stacks of Purge, recovers 100% Max Health and Max Protection, and removes 50% Turn Meter from all enemies.
Lvl 8
Escalating Conflict
74.75%
Health Steal
38.12%
Accuracy
1.17%
Critical Chance
7.85%
Health
16.67%
Protection
Level 3
- Dark Side
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Sith
Whenever enemies are damaged at the start of their turn, Sith allies gain 2% Turn Meter.
Lvl 4
Escalating Conflict
45.47%
Health Steal
5.52%
Protection
Level 3
- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
Lvl 4
Together. As One.
8.04%
Critical Damage
110.12%
Armor Penetration
Level 3
- Light Side
Whenever Light Side allies evade an attack, they gain Offense Up for 1 turn.
Lvl 4
Together. As One.
102.28%
Armor Penetration
4.43%
Critical Chance
Level 3
- Dark Side
Whenever Dark Side allies evade an attack, they gain Offense Up for 1 turn.
Lvl 3
Escalating Conflict
20.18%
Health Steal
8.73%
Accuracy
Level 3
- Light Side
Whenever Light Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Lvl 3
Escalating Conflict
7.51%
Accuracy
2.66%
Critical Chance
Level 3
- Light Side
Whenever Light Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.