• Galactic Power Breakdown

    cur / max
    diff
    Overall
    46 %
    16,183/34,527
    18,344
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    54 %
    2,928/5,334
    2,406
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    67 %
    1,559/2,295
    737
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Crit Chance Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +24Defense (3)
    +1.44%Defense (1)
    +71Offense (2)
    +10Speed (2)
    15-C
    Mk V-C Health Receiver
    15-C
    Primary Stats
    +30Speed
    Secondary Stats
    +3.55%Critical Chance (2)
    +53Offense (2)
    +2.16%Potency (1)
    +1.36%Defense (1)
    15-A
    Mk V-A Crit Chance Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +10Speed (2)
    +1.14%Offense (3)
    +3.8%Protection (2)
    +5Defense (1)
    15-B
    Mk V-B Health Holo-Array
    15-B
    Primary Stats
    +12%Critical Chance
    Secondary Stats
    +10Speed (2)
    +35Offense (1)
    +3.8%Potency (2)
    +1.37%Health (2)
    15-A
    Mk V-A Crit Chance Data-Bus
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +74Offense (2)
    +2.04%Potency (1)
    +9Speed (2)
    +2.93%Health (3)
    15-A
    Mk V-A Crit Chance Multiplexer
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +2.88%Potency (2)
    +2.36%Health (3)
    +9Speed (2)
    +1.93%Critical Chance (1)
  • Gear Needed

    Mk 6 A/KT Stun GunMk VI
    1
    Mk 6 Arakyd Droid CallerMk VI
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    1
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 10 TaggeCo Holo LensMk X
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek VisorMk XII
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Power Cell Injector (Fusion) - Wicket
    1
  • 16183
    Power
  • Primary Attributes
    Strength (STR) 784
    Agility (AGI) 1,057
    Tactics (TAC) 503
    Strength Growth (STR) 5.7
    Agility Growth (AGI) 8.6
    Tactics Growth (TAC) 4.7
    Mastery 0
  • General
    Health 17,894(2,555)
    Protection 29,584(6,344)
    Speed 218(78)
    Critical Damage 150%
    Potency 10.88%(10.88%)
    Tenacity 29%
    Health Steal 10%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,837(530)
    Physical Critical Chance 79.39%(33.48%)
    Armor Penetration 68
    Physical Accuracy 0%
  • Physical Survivability
    Armor 30.7%(4.9%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,595(388)
    Special Critical Chance 43.48%(33.48%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 21.3%(4.8%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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