• Galactic Power Breakdown

    cur / max
    diff
    Overall
    42 %
    16,411/38,292
    21,881
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    47 %
    4,287/9,099
    4,812
    Gear Pieces
    53 %
    4,005/7,515
    3,510
    Mods
    64 %
    1,490/2,295
    806
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Crit Damage Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +11Defense (2)
    +1.66%Critical Chance (1)
    +5Speed (1)
    +4.54%Defense (4)
    15-C
    Mk V-C Crit Chance Receiver
    15-C
    Primary Stats
    +5.88%Health
    Secondary Stats
    +2.6%Defense (2)
    +1.37%Potency (1)
    +1.8%Critical Chance (1)
    +63Offense (2)
    15-C
    Mk V-C Crit Damage Processor
    15-C
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +1028Protection (2)
    +3.87%Potency (2)
    +0.45%Offense (1)
    +35Offense (1)
    15-A
    Mk V-A Crit Chance Holo-Array
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +1.63%Potency (1)
    +145Offense (4)
    +656Health (2)
    +1.32%Defense (1)
    15-A
    Mk V-A Crit Damage Data-Bus
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +10Defense (2)
    +1516Protection (2)
    +3.17%Potency (2)
    +3.11%Critical Chance (2)
    15-C
    Mk V-C Crit Damage Multiplexer
    15-C
    Primary Stats
    +24%Potency
    Secondary Stats
    +16Defense (2)
    +64Offense (2)
    +4Speed (1)
    +0.63%Health (1)
  • Gear Needed

    Mk 4 Sienar Holo ProjectorMk IV
    2
    Mk 5 A/KT Stun GunMk V
    2
    Mk 3 Czerka Stun CuffsMk III
    2
    Mk 4 Chedak ComlinkMk IV
    1
    Mk 8 BioTech ImplantMk VIII
    2
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    2
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 12 ArmaTek BayonetMk XII
    2
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Power Cell Injector (Plasma) - Aurra Sing
    1
  • 16411
    Power
  • Primary Attributes
    Strength (STR) 897
    Agility (AGI) 736
    Tactics (TAC) 635
    Strength Growth (STR) 8.6
    Agility Growth (AGI) 5.7
    Tactics Growth (TAC) 4.7
    Mastery 0
  • General
    Health 18,864(1,768)
    Protection 31,088(11,670)
    Speed 156(9)
    Critical Damage 180%(30%)
    Potency 62.04%(34.04%)
    Tenacity 32%
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,216(420)
    Physical Critical Chance 48.49%(14.57%)
    Armor Penetration 26
    Physical Accuracy 0%
  • Physical Survivability
    Armor 28.9%(6.4%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,949(404)
    Special Critical Chance 24.57%(14.57%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 20.1%(6.2%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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