• Galactic Power Breakdown

    cur / max
    diff
    Overall
    40 %
    12,627/31,546
    18,919
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    73 %
    1,724/2,354
    630
    Gear Pieces
    37 %
    2,786/7,515
    4,730
    Mods
    64 %
    1,488/2,295
    807
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-B
    Mk V-B Tenacity Transmitter
    15-B
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +11Speed (2)
    +38Offense (1)
    +3.4%Protection (2)
    +3.57%Critical Chance (2)
    15-C
    Mk V-C Health Receiver
    15-C
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +1.67%Potency (1)
    +1321Protection (2)
    +7Defense (1)
    +0.83%Offense (2)
    15-A
    Mk V-A Tenacity Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +1295Health (4)
    +2.04%Tenacity (1)
    +44Offense (1)
    +10Speed (2)
    15-A
    Mk V-A Potency Holo-Array
    15-A
    Primary Stats
    +36%Critical Damage
    Secondary Stats
    +10Speed (2)
    +2.96%Defense (3)
    +1.35%Health (2)
    +325Health (1)
    15-C
    Mk V-C Health Data-Bus
    15-C
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +9Speed (2)
    +0.53%Offense (1)
    +1.11%Health (1)
    +62Offense (2)
    15-B
    Mk V-B Potency Multiplexer
    15-B
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +0.42%Offense (1)
    +12Speed (3)
    +3.97%Critical Chance (2)
    +304Health (1)
  • Gear Needed

    Mk 3 Carbanti Sensor ArrayMk III
    4
    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 12627
    Power
  • Primary Attributes
    Strength (STR) 874
    Agility (AGI) 561
    Tactics (TAC) 537
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 21,031(4,007)
    Protection 14,825(5,846)
    Speed 135(52)
    Critical Damage 186%(36%)
    Potency 53.67%(16.67%)
    Tenacity 45.05%(22.05%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,872(258)
    Physical Critical Chance 35.58%(7.54%)
    Armor Penetration 30
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.1%(4.9%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,595(245)
    Special Critical Chance 17.54%(7.54%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 13%(3.1%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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