• Galactic Power Breakdown

    cur / max
    diff
    Overall
    42 %
    13,303/31,546
    18,243
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    2,354/2,354
    Gear Pieces
    37 %
    2,786/7,515
    4,730
    Mods
    66 %
    1,535/2,295
    761
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Potency Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +13Speed (3)
    +14Defense (2)
    +1.66%Critical Chance (1)
    +3.57%Tenacity (2)
    15-B
    Mk V-B Defense Receiver
    15-B
    Primary Stats
    +30Speed
    Secondary Stats
    +2.24%Protection (1)
    +1136Protection (2)
    +101Offense (3)
    +409Health (1)
    15-B
    Mk V-B Defense Processor
    15-B
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +13Speed (3)
    +45Offense (1)
    +3%Tenacity (2)
    +1.26%Protection (1)
    15-A
    Mk V-A Crit Chance Holo-Array
    15-A
    Primary Stats
    +36%Critical Damage
    Secondary Stats
    +2.61%Defense (2)
    +2.46%Health (3)
    +10Speed (2)
    +1.78%Critical Chance (1)
    15-C
    Mk V-C Defense Data-Bus
    15-C
    Primary Stats
    +5.88%Health
    Secondary Stats
    +10Speed (3)
    +23Offense (1)
    +1.22%Defense (1)
    +269Health (1)
    15-A
    Mk V-A Offense Multiplexer
    15-A
    Primary Stats
    +24%Potency
    Secondary Stats
    +9Speed (2)
    +1199Protection (2)
    +3.13%Health (3)
    +1.78%Tenacity (1)
  • Gear Needed

    Mk 3 Carbanti Sensor ArrayMk III
    4
    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 13303
    Power
  • Primary Attributes
    Strength (STR) 874
    Agility (AGI) 561
    Tactics (TAC) 537
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 19,619(2,595)
    Protection 11,628(2,649)
    Speed 168(85)
    Critical Damage 186%(36%)
    Potency 61%(24%)
    Tenacity 31.34%(8.34%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,870(256)
    Physical Critical Chance 31.48%(3.44%)
    Armor Penetration 30
    Physical Accuracy 0%
  • Physical Survivability
    Armor 29.7%(7.5%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,596(246)
    Special Critical Chance 13.44%(3.44%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 14.9%(5%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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