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Eli
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Eli
User #
357785
Arena Rank
2
Level
85
Guild
Le spatioport contre-attaque
Ally Code
674-962-423
Joined
Sep 18, 2019
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Eli's Datacrons
Last updated:
Characters
Ships
Datacrons
Mods
Omicrons
Zetas
Level 9
13
Level 6-8
32
Level 3-5
1
All
Unwavering Courage
Escalating Conflict
Lvl 9
Escalating Conflict
29.95%
Accuracy
29.91%
Critical Chance
Level 3
- Dark Side
Whenever Dark Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Level 6
- Sith
Whenever enemies are damaged at the start of their turn, Sith allies gain 2% Turn Meter.
Level 9
- Sith Assassin
Whenever Sith Assassin gains Stealth, they also reduce the cooldowns of their Special abilities by 1.
Lvl 9
Escalating Conflict
40.88%
Health Steal
9.12%
Offense
20.52%
Critical Chance
34.09%
Protection
Level 3
- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
Level 6
- Sith
Whenever a Sith ally deals damage to an enemy and no other enemy is Marked, inflict Marked for 1 turn on the target enemy, which can't be evaded or resisted.
Level 9
- Darth Sidious
If there are no other active allies at the start of battle:\n- Darth Sidious gains 200% Defense, Health Steal, Max Health and Max Protection, 100% counter chance and Critical Chance, and 100 Speed\n- He is immune to Daze and Stun\n- At the start of his turn, dispel all debuffs on himself and reset all cooldowns\n- Whenever he uses his Basic ability, inflict a stack of Damage Over Time for 1 turn, which can't be resisted, and whenever he uses a Special ability, dispel all buffs on all enemies\n- Enemies can't assist or attack again if he is targeted\n- At the start of each enemy's turn, if they have at least 5 stacks of Damage Over Time they are instantly defeated\n- Whenever an enemy is defeated, he recovers 100% Health and Protection
Lvl 9
Escalating Conflict
19.52%
Accuracy
25.35%
Critical Chance
24.19%
Protection
Level 3
- Dark Side
Whenever Dark Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Level 6
- Separatist
Whenever a Separatist ally deals damage to an enemy and no other enemy is Blinded, inflict Blind for 2 turns on the target enemy, which can't be resisted.
Level 9
- Admiral Trench
Non-Droid Separatist allies start the encounter with Tactical Supremacy for 2 turns. Whenever Separatist allies gain a stack of Heal Over Time they gain 5% Critical Chance (stacking, max 200%) for the rest of the encounter. Whenever allies gain a stack Protection Over Time they gain 5% Defense (stacking, max 200%) for the rest of the encounter. Whenever Admiral Trench uses his Basic ability on his turn, call all allies with Riposte to assist. Whenever Trench Shocks an enemy, he gains Protection Up (25%) for 1 turn.
Lvl 9
Escalating Conflict
9.5%
Offense
6.47%
Accuracy
32.97%
Critical Chance
18.56%
Health
9.75%
Protection
Level 3
- Light Side
Light Side allies start the battle with Protection Up (20%) for 2 turns.
Level 6
- Resistance
Whenever a Resistance ally deals damage to an enemy and no other enemy is Blinded, inflict Blind for 2 turns on the target enemy, which can't be resisted.
Level 9
- BB-8
Whenever BB-8 applies 10 buffs on a turn, inflict all enemies with Expose for 2 turns, which can't be evaded or resisted.
Lvl 9
Unwavering Courage
11.61%
Critical Damage
8.35%
Potency
17.27%
Tenacity
26.8%
Resistance
18.66%
Critical Avoidance
Level 3
- Light Side
Whenever Light Side allies inflict a debuff on an enemy, they deal damage to that enemy equal to 2% of that enemy's Max Health.
Level 6
- Mandalorian
Whenever a Mandalorian ally falls below 100% Health, they gain a bonus turn. Limit once per character per battle.
Level 9
- The Mandalorian
The Mandalorian gains 15% Turn Meter when other allies use a Special ability on their turn.
Lvl 9
Unwavering Courage
5.61%
Critical Damage
36.95%
Potency
21.21%
Tenacity
11.44%
Deflection
12.52%
Critical Avoidance
Level 3
- Light Side
Whenever Light Side allies inflict a debuff on an enemy, they deal damage to that enemy equal to 2% of that enemy's Max Health.
Level 6
- Rebel Fighter
The first time each Rebel Fighter ally falls below 50% Health, all Rebel Fighter allies reduce their cooldowns by 1 and gain 10% Turn Meter.
Level 9
- Jyn Erso
Whenever Jyn Erso critically hits an enemy, Jyn Erso gains 10% Critical Damage, Defense Penetration, and Offense (stacking, max 200%) until the end of battle.
Lvl 9
Escalating Conflict
27.96%
Accuracy
36.44%
Critical Chance
9.63%
Health
Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Resistance
Resistance allies have +100% Tenacity. Resistance allies can't be defeated until each ally that had 100% Health at the start of battle has fallen below 100% at least once.
Level 9
- Amilyn Holdo
Amilyn Holdo has +100% Max Health and Max Protection. At the start of encounter, all Resistance allies and Ben Solo gain Foresight for 1 turn. Whenever Amilyn Holdo loses Taunt, all other Resistance allies and Ben Solo gain Foresight for 1 turn. Whenever a Resistance ally or Ben Solo loses Foresight, she gains 100% bonus Protection (stacking) for 1 turn. While she has Taunt, all other Resistance allies and Ben Solo have +100% Critical Avoidance and Defense Penetration and +100 Speed.
Lvl 9
Escalating Conflict
16.63%
Offense
37.63%
Accuracy
3.67%
Critical Chance
18.04%
Health
Level 3
- Light Side
Whenever Light Side allies resist a debuff they recover 2% Health and Protection.
Level 6
- Resistance
Resistance allies have +100% Tenacity. Resistance allies can't be defeated until each ally that had 100% Health at the start of battle has fallen below 100% at least once.
Level 9
- Finn
Whenever another ally uses an ability on their turn, Finn assists (limit once per turn) dealing 50% more damage.
Lvl 9
Unwavering Courage
19.98%
Critical Damage
31.64%
Tenacity
22.6%
Deflection
10.91%
Critical Avoidance
Level 3
- Light Side
The first time each Light Side ally reaches 75%, 50%, and 25% Health grant them Protection Up (50%) for 2 turns, which can't be dispelled or prevented.
Level 6
- Mandalorian
Whenever a Mandalorian ally falls below 100% Health, they gain a bonus turn. Limit once per character per battle.
Level 9
- Bo-Katan (Mand'alor)
If all allies are Light Side Mandalorians: At the start of battle, Bo-Katan (Mand'alor) takes a bonus turn, which can't be prevented and a random non-Galactic Legend enemy loses 100% Protection.\n\nWhenever Bo-Katan (Mand'alor) uses her Basic ability on her turn, if the target enemy is not a Galactic Legend and has no Protection, they are instantly defeated. Whenever an enemy is defeated, Bo-Katan (Mand'alor) takes a bonus turn, which can't be prevented.
Lvl 9
Unwavering Courage
18.93%
Potency
31.97%
Deflection
22.16%
Resistance
13.84%
Critical Avoidance
Level 3
- Light Side
Whenever Light Side allies inflict a debuff on an enemy, they deal damage to that enemy equal to 2% of that enemy's Max Health.
Level 6
- Rebel Fighter
The first time each Rebel Fighter ally falls below 50% Health, all Rebel Fighter allies reduce their cooldowns by 1 and gain 10% Turn Meter.
Level 9
- Biggs Darklighter
Whenever another ally attacks during Biggs Darklighter's turn, Biggs Darklighter and that ally gain 25% Turn Meter (limit once per turn).
Lvl 9
Escalating Conflict
58.41%
Health Steal
6.96%
Accuracy
18.62%
Critical Chance
28.14%
Health
7.8%
Protection
Level 3
- Light Side
Whenever Light Side allies resist a debuff they recover 2% Health and Protection.
Level 6
- Jedi
The first time each Jedi ally falls below 50% Health, all Jedi allies reduce their cooldowns by 1 and gain 10% Turn Meter.
Level 9
- Mace Windu
Whenever Mace Windu is dealt damage, reflect 20% of the damage dealt back onto the attacker as True damage, which can't be evaded. This damage can't defeat enemies.
Lvl 9
Escalating Conflict
45.02%
Health Steal
32.32%
Offense
16.96%
Protection
Level 3
- Dark Side
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Sith
At the start of their turn, Sith allies can ignore Taunt to target a debuffed enemy. Whenever a Sith ally inflicts a debuff on an enemy, they also deal 5% Max Health damage to that enemy, which can't be evaded. This damage can't defeat enemies.
Level 9
- Count Dooku
Whenever Count Dooku Stuns an enemy, Count Dooku gains 10% Critical Damage (stacking, max 200%) and 5 Speed (stacking, max 50) until the end of the encounter.
Lvl 9
Escalating Conflict
3.29%
Offense
45.42%
Health
45.5%
Protection
Level 3
- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
Level 6
- Separatist
Whenever a Separatist ally deals damage to an enemy and no other enemy is Blinded, inflict Blind for 2 turns on the target enemy, which can't be resisted.
Level 9
- Geonosian Spy
Whenever Geonosian Spy attacks out of turn, they recover 20% Health and Protection.
Lvl 8
Unwavering Courage
20.77%
Critical Damage
45.79%
Potency
18.71%
Deflection
9.78%
Resistance
Level 3
- Dark Side
Whenever Dark Side allies inflict a debuff, they gain 2% Critical Chance (stacking) for 3 turns.
Level 6
- Empire
At the end of their turn, Empire allies gain Defense Penetration Up and Offense Up for 1 turn.
Lvl 8
Unwavering Courage
23.12%
Critical Damage
32.94%
Tenacity
35.63%
Deflection
Level 3
- Light Side
Whenever Light Side allies gain a buff, they recover 2% Health and Protection.
Level 6
- Rebel Fighter
The first time each Rebel Fighter ally falls below 50% Health, all Rebel Fighter allies reduce their cooldowns by 1 and gain 10% Turn Meter.
Lvl 8
Unwavering Courage
40.09%
Potency
21.46%
Tenacity
12.45%
Deflection
19.47%
Critical Avoidance
Level 3
- Light Side
Whenever Light Side allies gain a buff, they recover 2% Health and Protection.
Level 6
- Rebel Fighter
Whenever Rebel Fighter allies are revived, they gain Protection Over Time (25%) for 2 turns and 25% Turn Meter and reduce their cooldowns by 1.
Lvl 8
Escalating Conflict
30.53%
Offense
19.04%
Critical Chance
6.5%
Health
Level 3
- Dark Side
Whenever Dark Side allies resist a debuff they recover 2% Health and Protection.
Level 6
- Separatist
Whenever Separatist allies attack out of turn, they have a 25% chance to remove 10% Turn Meter from the target.
Lvl 8
Escalating Conflict
9.81%
Offense
29.33%
Accuracy
8.51%
Critical Chance
7.35%
Health
33.86%
Protection
Level 3
- Light Side
Whenever Light Side allies resist a debuff they recover 2% Health and Protection.
Level 6
- Jedi
Whenever a Jedi ally deals damage to an enemy and no other enemy is Ability Blocked, inflict Ability Block for 1 turn on the target enemy, which can't be evaded or resisted.
Lvl 8
Escalating Conflict
5.88%
Accuracy
17.7%
Critical Chance
25.38%
Health
18.42%
Protection
Level 3
- Light Side
Light Side allies start the battle with Protection Up (20%) for 2 turns.
Level 6
- Jedi
Whenever an enemy is defeated by a Jedi ally, that enemy can't be revived.
Lvl 8
Escalating Conflict
6.75%
Offense
24.72%
Accuracy
53.61%
Health
5.6%
Protection
Level 3
- Dark Side
Whenever Dark Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Level 6
- Sith
Whenever Sith allies damage all enemies with an ability, they grant Tenacity Up for 2 turns to all allies.
Lvl 8
Escalating Conflict
26.01%
Offense
21.26%
Accuracy
5.36%
Critical Chance
17.53%
Health
Level 3
- Dark Side
Whenever Dark Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Level 6
- Separatist
Whenever a Separatist ally deals damage to an enemy and no other enemy is Blinded, inflict Blind for 2 turns on the target enemy, which can't be resisted.
Lvl 8
Escalating Conflict
21.08%
Offense
9.15%
Critical Chance
28.81%
Protection
Level 3
- Dark Side
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Sith
At the start of their turn, Sith allies can ignore Taunt to target a debuffed enemy. Whenever a Sith ally inflicts a debuff on an enemy, they also deal 5% Max Health damage to that enemy, which can't be evaded. This damage can't defeat enemies.
Lvl 8
Unwavering Courage
44.97%
Tenacity
22.48%
Resistance
19.62%
Critical Avoidance
Level 3
- Dark Side
Whenever Dark Side allies inflict a debuff, they gain 2% Critical Chance (stacking) for 3 turns.
Level 6
- Empire
Whenever Empire allies critically hit an enemy during their turn, that ally gains 10% Offense (stacking) for 2 turns.
Lvl 8
Unwavering Courage
38.95%
Tenacity
35.78%
Deflection
16.79%
Critical Avoidance
Level 3
- Dark Side
At the beginning of their turn, Dark Side allies have +25% chance to dispel all Debuffs on themself.
Level 6
- Empire
At the start of their first turn, Empire allies gain Offense equal to 400% of their current Defense. Then they lose 50% Defense.
Lvl 8
Unwavering Courage
16.86%
Potency
48.48%
Tenacity
11.73%
Deflection
9.76%
Resistance
5.75%
Critical Avoidance
Level 3
- Light Side
The first time each Light Side ally reaches 75%, 50%, and 25% Health grant them Protection Up (50%) for 2 turns, which can't be dispelled or prevented.
Level 6
- Rebel Fighter
Whenever Rebel Fighter allies grant a buff to another ally, that ally gains 10% Turn Meter (limit once per turn per ally).
Lvl 8
Unwavering Courage
12.11%
Potency
32.54%
Tenacity
20.63%
Deflection
6.41%
Resistance
14.35%
Critical Avoidance
Level 3
- Dark Side
Whenever Dark Side allies inflict a debuff, they gain 2% Critical Chance (stacking) for 3 turns.
Level 6
- Empire
At the start of their first turn, Empire allies gain Offense equal to 400% of their current Defense. Then they lose 50% Defense.
Lvl 8
Unwavering Courage
16.52%
Critical Damage
9.96%
Potency
16.61%
Tenacity
10.47%
Deflection
19.06%
Resistance
7.33%
Critical Avoidance
Level 3
- Dark Side
At the beginning of their turn, Dark Side allies have +25% chance to dispel all Debuffs on themself.
Level 6
- Empire
Whenever Empire allies target another ally with an ability during their turn, they both gain 5% Defense, Max Health, Max Protection, and Offense (stacking) until the end of battle.
Lvl 8
Escalating Conflict
53.64%
Health Steal
13.71%
Offense
9.66%
Critical Chance
27.8%
Health
Level 3
- Light Side
Whenever Light Side allies resist a debuff they recover 2% Health and Protection.
Level 6
- Jedi
At the end of each turn, Jedi allies recover Health and Protection equal to 50% of the amount enemies recovered that turn. This recovery can't trigger this effect on enemies.
Lvl 8
Escalating Conflict
19.91%
Offense
54.15%
Accuracy
9.84%
Health
6.96%
Protection
Level 3
- Light Side
Whenever Light Side allies resist a debuff they recover 2% Health and Protection.
Level 6
- Jedi
At the end of each turn, Jedi allies recover Health and Protection equal to 50% of the amount enemies recovered that turn. This recovery can't trigger this effect on enemies.
Lvl 8
Escalating Conflict
23.75%
Health Steal
31.87%
Accuracy
55.01%
Protection
Level 3
- Dark Side
Whenever Dark Side allies resist a debuff they recover 2% Health and Protection.
Level 6
- Separatist
Separatist allies are immune to Daze. Enemies with Extortion have -100% Critical Chance and Potency. Whenever non-Droid Separatist allies use a Special ability on their turn, they gain Riposte for 1 turn.
Lvl 8
Escalating Conflict
108.69%
Health Steal
34.36%
Accuracy
10.61%
Health
Level 3
- Light Side
Whenever Light Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Level 6
- Jedi
The first time each Jedi ally falls below 50% Health, all Jedi allies reduce their cooldowns by 1 and gain 10% Turn Meter.
Lvl 8
Escalating Conflict
91.94%
Health Steal
49.83%
Accuracy
6.13%
Health
Level 3
- Dark Side
Whenever Dark Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Level 6
- Sith
Whenever a Sith ally deals damage to an enemy and no other enemy is Marked, inflict Marked for 1 turn on the target enemy, which can't be evaded or resisted.
Lvl 8
Unwavering Courage
5.42%
Critical Damage
23.76%
Deflection
45.65%
Resistance
Level 3
- Dark Side
Whenever Dark Side allies inflict a debuff, they gain 2% Critical Chance (stacking) for 3 turns.
Level 6
- Empire
Whenever an enemy loses Turn Meter, Empire allies gain Protection Up (stacking, 10%) for 2 turns. Whenever an ally loses Protection Up they gain 10% Turn Meter.
Lvl 8
Unwavering Courage
6.52%
Critical Damage
33.67%
Potency
27.37%
Tenacity
6.37%
Resistance
17.87%
Critical Avoidance
Level 3
- Dark Side
The first time each Dark Side ally reaches 90%, 70%, and 50% Health inflict Doubt on a random enemy that doesn't have it for 2 turns, which can't be dispelled or prevented.
Level 6
- Empire
Whenever Empire allies critically hit an enemy during their turn, that ally gains 10% Offense (stacking) for 2 turns.
Lvl 8
Unwavering Courage
21.88%
Critical Damage
28.3%
Potency
31.12%
Resistance
Level 3
- Dark Side
Whenever Dark Side allies inflict a debuff on an enemy, they deal damage to that enemy equal to 2% of that enemy's Max Health.
Level 6
- Empire
At the start of their first turn, Empire allies gain Offense equal to 400% of their current Defense. Then they lose 50% Defense.
Lvl 8
Unwavering Courage
17.88%
Critical Damage
14.96%
Potency
25.02%
Tenacity
24.35%
Deflection
13.92%
Resistance
Level 3
- Dark Side
Whenever Dark Side allies gain a buff, they recover 2% Health and Protection.
Level 6
- Empire
At the start of their first turn, Empire allies gain Offense equal to 400% of their current Defense. Then they lose 50% Defense.
Lvl 8
Unwavering Courage
17.98%
Critical Damage
8.58%
Deflection
43.7%
Resistance
9.57%
Critical Avoidance
Level 3
- Dark Side
Whenever Dark Side allies inflict a debuff, they gain 2% Critical Chance (stacking) for 3 turns.
Level 6
- Empire
Whenever Empire allies target another ally with an ability during their turn, they both gain 5% Defense, Max Health, Max Protection, and Offense (stacking) until the end of battle.
Lvl 8
Escalating Conflict
7.86%
Offense
24.72%
Accuracy
18.27%
Critical Chance
17.4%
Health
13.63%
Protection
Level 3
- Light Side
Whenever Light Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Level 6
- Resistance
Resistance allies have +100% Tenacity. Resistance allies can't be defeated until each ally that had 100% Health at the start of battle has fallen below 100% at least once.
Lvl 8
Escalating Conflict
37.69%
Health Steal
33.36%
Accuracy
15.36%
Critical Chance
21.6%
Protection
Level 3
- Dark Side
Whenever Dark Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Level 6
- Sith
Whenever enemies are damaged at the start of their turn, Sith allies gain 2% Turn Meter.
Lvl 8
Escalating Conflict
12.71%
Offense
15.16%
Accuracy
4.13%
Critical Chance
13.47%
Health
31.33%
Protection
Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Jedi
Whenever a Jedi ally deals damage to an enemy and no other enemy is Ability Blocked, inflict Ability Block for 1 turn on the target enemy, which can't be evaded or resisted.
Lvl 8
Escalating Conflict
19.22%
Offense
32.35%
Accuracy
8.56%
Critical Chance
18.13%
Protection
Level 3
- Light Side
Whenever Light Side allies resist a debuff they recover 2% Health and Protection.
Level 6
- Resistance
Whenever a Resistance ally is critically hit, they gain 100% Critical Avoidance and 100% Critical Chance for 2 turns.
Lvl 6
Escalating Conflict
3.69%
Offense
17.01%
Accuracy
19.8%
Health
Level 3
- Dark Side
Whenever Dark Side allies resist a debuff they recover 2% Health and Protection.
Level 6
- Separatist
Whenever a Separatist ally deals damage to an enemy and no other enemy is Blinded, inflict Blind for 2 turns on the target enemy, which can't be resisted.
Lvl 6
Unwavering Courage
9.81%
Critical Damage
19.07%
Potency
11.13%
Tenacity
14.65%
Deflection
Level 3
- Light Side
Whenever Light Side allies inflict a debuff, they gain 2% Critical Chance (stacking) for 3 turns.
Level 6
- Rebel Fighter
Whenever Rebel Fighter allies are revived, they gain Protection Over Time (25%) for 2 turns and 25% Turn Meter and reduce their cooldowns by 1.
Lvl 6
Unwavering Courage
30.06%
Deflection
6.99%
Critical Avoidance
Level 3
- Light Side
At the beginning of their turn, Light Side allies have +25% chance to dispel all Debuffs on themself.
Level 6
- Mandalorian
Whenever a Mandalorian ally falls below 100% Health, they gain a bonus turn. Limit once per character per battle.
Lvl 6
Escalating Conflict
19.12%
Accuracy
4.94%
Critical Chance
17.79%
Protection
Level 3
- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
Level 6
- Separatist
Separatist allies are immune to Daze. Enemies with Extortion have -100% Critical Chance and Potency. Whenever non-Droid Separatist allies use a Special ability on their turn, they gain Riposte for 1 turn.
Lvl 5
Escalating Conflict
59.23%
Health Steal
16.48%
Accuracy
4.95%
Critical Chance
Level 3
- Light Side
Whenever Light Side allies resist a debuff they recover 2% Health and Protection.
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