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Zetas
5
Level 9
2
Level 6-8
3
Level 3-5
0
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Escalating Conflict
Together. As One.
Lvl 9
Escalating Conflict
66.53%
Health Steal
8.01%
Offense
48.37%
Health
7.19%
Protection
Level 3
- Light Side
Whenever Light Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Level 6
- Jedi
Whenever a Jedi ally deals damage to an enemy and no other enemy is Ability Blocked, inflict Ability Block for 1 turn on the target enemy, which can't be evaded or resisted.
Level 9
- Ki-Adi-Mundi
Whenever Ki-Adi-Mundi damages an enemy with a Special ability and the enemy doesn't have Armor Shred, inflict Armor Shred for the rest of battle. Whenever Ki-Adi-Mundi uses a Basic ability and damages an enemy with Armor Shred, inflict Expose for 2 turns on that enemy, which can't be resisted, and Ki-Adi-Mundi gains Protection Up (50%, stacking) for 2 turns.
Lvl 9
Escalating Conflict
46.74%
Offense
5.85%
Critical Chance
17.09%
Protection
Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Jedi
Whenever an enemy is defeated by a Jedi ally, that enemy can't be revived.
Level 9
- Mace Windu
Whenever Mace Windu is dealt damage, reflect 20% of the damage dealt back onto the attacker as True damage, which can't be evaded. This damage can't defeat enemies.
Lvl 9
Escalating Conflict
68.12%
Health Steal
6.77%
Offense
18.41%
Critical Chance
8.71%
Health
10.91%
Protection
Level 3
- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
Level 6
- Sith
At the end of their turn, Sith allies recover 50% Protection if they inflicted at least 5 debuffs that turn.
Level 9
- Darth Sidious
If there are no other active allies at the start of battle:
- Darth Sidious gains 200% Defense, Health Steal, Max Health and Max Protection, 100% counter chance and Critical Chance, and 100 Speed
- He is immune to Daze and Stun
- At the start of his turn, dispel all debuffs on himself and reset all cooldowns
- Whenever he uses his Basic ability, inflict a stack of Damage Over Time for 1 turn, which can't be resisted, and whenever he uses a Special ability, dispel all buffs on all enemies
- Enemies can't assist or attack again if he is targeted
- At the start of each enemy's turn, if they have at least 5 stacks of Damage Over Time they are instantly defeated
- Whenever an enemy is defeated, he recovers 100% Health and Protection
Lvl 9
Escalating Conflict
49.32%
Health Steal
21.95%
Offense
28.52%
Accuracy
9.66%
Health
12.73%
Protection
Level 3
- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
Level 6
- Separatist
Whenever a Separatist ally deals damage to an enemy and no other enemy is Blinded, inflict Blind for 2 turns on the target enemy, which can't be resisted.
Level 9
- Count Dooku
Whenever Count Dooku gains Stealth, they recover 100% Protection.
Lvl 9
Escalating Conflict
81.89%
Health Steal
20.93%
Critical Chance
7.29%
Health
17.62%
Protection
Level 3
- Dark Side
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Separatist
Whenever Separatist allies attack out of turn, they have a 25% chance to remove 10% Turn Meter from the target.
Level 9
- Geonosian Spy
Whenever Geonosian Spy attacks out of turn, they recover 20% Health and Protection.
Lvl 8
Escalating Conflict
75.41%
Health Steal
6.55%
Accuracy
13.62%
Critical Chance
28.94%
Health
Level 3
- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
Level 6
- Separatist
At the start of each Separatist ally's turn, inflict Target Lock on a random enemy that doesn't already have it for 1 turn, which can't be resisted. Whenever a Separatist ally gains bonus Turn Meter when they didn't have 100% Turn Meter, gain 3% Critical Damage (stacking) for the rest of the encounter. If the target enemy is Target Locked, whenever Separatist allies use a Special ability they gain 3% Max Health (stacking) for the rest of the encounter.
Lvl 7
Escalating Conflict
2.87%
Offense
2.11%
Critical Chance
37.78%
Health
12.15%
Protection
Level 3
- Dark Side
Whenever Dark Side allies resist a debuff they recover 2% Health and Protection.
Level 6
- Sith
Whenever enemies are damaged at the start of their turn, Sith allies gain 2% Turn Meter.
Lvl 4
Escalating Conflict
11.29%
Accuracy
4.84%
Critical Chance
6.67%
Protection
Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Lvl 3
Escalating Conflict
8.84%
Accuracy
8.05%
Protection
Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Lvl 3
Escalating Conflict
20.63%
Health Steal
2.71%
Offense
Level 3
- Light Side
Light Side allies start the battle with Protection Up (20%) for 2 turns.
Lvl 2
Escalating Conflict
22.85%
Health Steal
7.86%
Health
Lvl 2
Escalating Conflict
14.77%
Health Steal
1.74%
Critical Chance
Lvl 2
Escalating Conflict
5.89%
Health
9.16%
Protection
Lvl 2
Escalating Conflict
18.1%
Accuracy
Lvl 2
Escalating Conflict
13.32%
Health Steal
3.84%
Critical Chance
Lvl 2
Escalating Conflict
30.74%
Health Steal
Lvl 2
Escalating Conflict
5.94%
Accuracy
9.12%
Health
Lvl 2
Escalating Conflict
9.38%
Health
7.3%
Protection
Lvl 2
Escalating Conflict
12.38%
Health Steal
8.46%
Accuracy
Lvl 2
Escalating Conflict
13.26%
Accuracy
Lvl 2
Escalating Conflict
6.33%
Critical Chance
Lvl 2
Escalating Conflict
8.69%
Accuracy
1.24%
Critical Chance
Lvl 2
Escalating Conflict
12.5%
Health Steal
1.85%
Critical Chance
Lvl 2
Escalating Conflict
8.89%
Accuracy
6.43%
Health