• Galactic Power Breakdown

    cur / max
    diff
    Overall
    47 %
    15,136/31,546
    16,410
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    2,354/2,354
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    47 %
    1,086/2,295
    1,209
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    12-A
    Mk V-A Crit Damage Transmitter
    12-A
    Primary Stats
    +4.75%Offense
    Secondary Stats
    +2.11%Health (3)
    +2.07%Critical Chance (1)
    +417Health (1)
    +101Offense (3)
    12-C
    Mk V-C Crit Damage Receiver
    12-C
    Primary Stats
    +25Speed
    Secondary Stats
    +33Offense (1)
    +1374Protection (2)
    +3.79%Critical Chance (2)
    +0.72%Health (1)
    12-B
    Mk V-B Crit Damage Processor
    12-B
    Primary Stats
    +9.5%Defense
    Secondary Stats
    +1.43%Critical Chance (1)
    +3.67%Tenacity (2)
    +788Health (2)
    +3.88%Potency (2)
    15-C
    Mk V-C Crit Damage Holo-Array
    15-C
    Primary Stats
    +12%Critical Chance
    Secondary Stats
    +0.89%Health (1)
    +3Speed (1)
    +1.34%Offense (3)
    +548Protection (1)
    15-C
    Mk V-C Crit Chance Data-Bus
    15-C
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +3Speed (1)
    +1.71%Tenacity (1)
    +1.32%Offense (3)
    +820Protection (1)
    12-E
    Mk V-E Crit Chance Multiplexer
    12-E
    Primary Stats
    +19%Protection
    Secondary Stats
    +300Health (1)
    +1.76%Critical Chance (1)
    +6Defense (1)
    +2.19%Potency (1)
  • Gear Needed

    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 3 Zaltin Bacta GelMk III
    1
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    1
    Mk 5 Chedak ComlinkMk V
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    2
    Power Cell Injector (Fusion) - Clone Sergeant - Phase I
    1
  • 15136
    Power
  • Primary Attributes
    Strength (STR) 803
    Agility (AGI) 1,098
    Tactics (TAC) 597
    Strength Growth (STR) 5.3
    Agility Growth (AGI) 7.9
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 18,167(2,102)
    Protection 37,021(12,965)
    Speed 138(31)
    Critical Damage 165%(15%)
    Potency 11.07%(6.07%)
    Tenacity 30.39%(5.39%)
    Health Steal 10%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,483(296)
    Physical Critical Chance 61.68%(25.05%)
    Armor Penetration 28
    Physical Accuracy 0%
  • Physical Survivability
    Armor 28.2%(2.2%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,715(243)
    Special Critical Chance 35.05%(25.05%)
    Resistance Penetration 5
    Special Accuracy 0%
  • Special Survivability
    Resistance 16.7%(1.8%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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