• Galactic Power Breakdown

    cur / max
    diff
    Overall
    7 %
    7,798/98,433
    90,635
    Level
    6 %
    126/1,976
    1,850
    Star Influence
    8 %
    2,557/31,074
    28,517
    Ability Levels
    0 %
    0/3,236
    3,236
    Crew
    8 %
    5,115/62,149
    57,034
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    7 %
    2,661/34,527
    31,866
    Level
    0 %
    2/1,976
    1,974
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    0 %
    0/5,334
    5,334
    Gear Pieces
    0 %
    0/7,515
    7,515
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    8 %
    3,022/34,527
    31,505
    Level
    22 %
    452/1,976
    1,524
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    0 %
    0/5,334
    5,334
    Gear Pieces
    0 %
    0/7,515
    7,515
    Mods
    67 %
    1,559/2,295
    737
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    7798
  • Primary Attributes
    Strength (STR) 485
    Agility (AGI) 975
    Tactics (TAC) 485
    Strength Growth (STR) 6.2
    Agility Growth (AGI) 12.5
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 19,265(10,535)
    Protection 3,511(3,511)
    Speed 138(8)
    Critical Damage 150%
    Potency 6.12%(6.12%)
    Tenacity 21.12%(6.12%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,631(1,266)
    Physical Critical Chance 26.54%(0.29%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 22.6%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,164
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.4%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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