• Galactic Power Breakdown

    cur / max
    diff
    Overall
    19 %
    18,852/98,433
    79,581
    Level
    100 %
    1,976/1,976
    Star Influence
    16 %
    5,196/31,074
    25,878
    Ability Levels
    39 %
    1,289/3,236
    1,947
    Crew
    16 %
    10,392/62,149
    51,756
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    21 %
    7,383/34,527
    27,144
    Level
    16 %
    329/1,976
    1,647
    Stars
    100 %
    4,655/4,655
    Ability Levels
    7 %
    390/5,334
    4,944
    Gear Pieces
    22 %
    1,662/7,515
    5,853
    Mods
    15 %
    348/2,295
    1,947
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    12 %
    4,164/34,527
    30,363
    Level
    100 %
    1,976/1,976
    Stars
    9 %
    450/4,655
    4,205
    Ability Levels
    2 %
    126/5,334
    5,208
    Gear Pieces
    5 %
    429/7,515
    7,086
    Mods
    51 %
    1,184/2,295
    1,112
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    18852
  • Primary Attributes
    Strength (STR) 808
    Agility (AGI) 1,625
    Tactics (TAC) 808
    Strength Growth (STR) 6.2
    Agility Growth (AGI) 12.5
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 37,203(22,659)
    Protection 7,553(7,553)
    Speed 149(19)
    Critical Damage 150%
    Potency 13.15%(13.15%)
    Tenacity 28.15%(13.15%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 4,999(2,724)
    Physical Critical Chance 37.71%(0.62%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.8%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,939
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.9%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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