• Galactic Power Breakdown

    cur / max
    diff
    Overall
    32 %
    30,966/94,044
    63,078
    Level
    100 %
    1,976/1,976
    Star Influence
    28 %
    8,082/28,650
    20,568
    Ability Levels
    77 %
    4,745/6,119
    1,374
    Crew
    28 %
    16,164/57,300
    41,136
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    29 %
    9,189/31,546
    22,357
    Level
    32 %
    651/1,976
    1,325
    Stars
    100 %
    4,655/4,655
    Ability Levels
    8 %
    195/2,354
    2,159
    Gear Pieces
    27 %
    2,084/7,515
    5,432
    Mods
    69 %
    1,605/2,295
    690
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    27 %
    8,842/32,121
    23,279
    Level
    19 %
    386/1,976
    1,590
    Stars
    100 %
    4,655/4,655
    Ability Levels
    13 %
    390/2,928
    2,538
    Gear Pieces
    26 %
    1,971/7,515
    5,544
    Mods
    62 %
    1,442/2,295
    854
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    30966
  • Primary Attributes
    Strength (STR) 869
    Agility (AGI) 1,519
    Tactics (TAC) 869
    Strength Growth (STR) 6.7
    Agility Growth (AGI) 11.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 47,290(31,648)
    Protection 21,099(21,099)
    Speed 121(27)
    Critical Damage 150%
    Potency 20.54%(20.54%)
    Tenacity 35.54%(20.54%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 5,847(3,721)
    Physical Critical Chance 35.29%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.8%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,085
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 10.6%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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