• Galactic Power Breakdown

    cur / max
    diff
    Overall
    29 %
    9,163/31,546
    22,383
    Level
    47 %
    929/1,976
    1,047
    Stars
    100 %
    4,655/4,655
    Ability Levels
    73 %
    1,724/2,354
    630
    Gear Pieces
    17 %
    1,326/7,515
    6,189
    Mods
    23 %
    531/2,295
    1,764
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    12-E
    Mk V-E Potency Transmitter
    12-E
    Primary Stats
    +4.75%Offense
    Secondary Stats
    +26Offense (1)
    +9Defense (1)
    +1.57%Defense (1)
    +809Protection (1)
    12-E
    Mk V-E Potency Processor
    12-E
    Primary Stats
    +9.5%Defense
    Secondary Stats
    +41Offense (1)
    +1.63%Protection (1)
    +1.68%Potency (1)
    +8Defense (1)
    15-E
    Mk V-E Speed Data-Bus
    15-E
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +1.92%Potency (1)
    +1.6%Defense (1)
    +4Speed (1)
    +38Offense (1)
    12-E
    Mk V-E Speed Multiplexer
    12-E
    Primary Stats
    +19%Protection
    Secondary Stats
    +26Offense (1)
    +7Defense (1)
    +1.64%Tenacity (1)
    +2.01%Critical Chance (1)
  • Gear Needed

    Mk 2 Merr-Sonn Shield GeneratorMk II
    1
    Mk 4 SoroSuub KeypadMk IV
    1
    Mk 5 SoroSuub KeypadMk V
    1
    Mk 4 Arakyd Droid CallerMk IV
    2
    Mk 8 BlasTech Weapon ModMk VIII
    1
    Mk 3 Sienar Holo ProjectorMk III
    1
    Mk 7 Fabritech Data PadMk VII
    1
    Mk 5 Chiewab Hypo SyringeMk V
    2
    Mk 3 Athakam MedpacMk III
    2
    Mk 8 TaggeCo Holo LensMk VIII
    1
    Mk 3 Carbanti Sensor ArrayMk III
    5
    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 9163
    Power
  • Primary Attributes
    Strength (STR) 671
    Agility (AGI) 432
    Tactics (TAC) 395
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 12,520
    Protection 809(809)
    Speed 87(4)
    Critical Damage 150%
    Potency 35.1%(11.1%)
    Tenacity 22.63%(1.64%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,262(182)
    Physical Critical Chance 22.85%(2.01%)
    Armor Penetration 20
    Physical Accuracy 0%
  • Physical Survivability
    Armor 26.3%(4.6%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,124(176)
    Special Critical Chance 12.01%(2.01%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 13.4%(4.5%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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