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百花繚乱
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Zetas
3
Level 9
1
Level 6-8
6
Level 3-5
4
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Escalating Conflict
Together. As One.
Lvl 9
Escalating Conflict
65.48%
Health Steal
19.62%
Offense
26.89%
Accuracy
Level 3
- Light Side
Whenever Light Side allies resist a debuff they recover 2% Health and Protection.
Level 6
- Jedi
While Jedi allies have 100% Health they have 100% Offense, otherwise they have 100% Defense. At the start of their turn, if they are buffed, they gain Advantage for 1 turn, otherwise they gain Tenacity Up for 2 turns.
Level 9
- Kelleran Beq
Kelleran Beq has +100000 Max Protection. Whenever Kelleran Beq uses a Basic ability, he deals additional True damage equal to 5% of his Max Protection, which can't be evaded. If there are no Galactic Legend allies, at the start of his turn, all other Galactic Republic Jedi gain 10 stacks (max 100) of Padawan Lessons.
Lvl 9
Escalating Conflict
1.72%
Offense
28.16%
Accuracy
12.05%
Critical Chance
33.48%
Protection
Level 3
- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
Level 6
- Sith
Whenever Sith allies damage all enemies with an ability, they grant Tenacity Up for 2 turns to all allies.
Level 9
- Sith Assassin
Whenever Sith Assassin gains Stealth, they also reduce the cooldowns of their Special abilities by 1.
Lvl 9
Escalating Conflict
71.68%
Health Steal
3.63%
Offense
11.77%
Critical Chance
31.85%
Protection
Level 3
- Dark Side
Whenever Dark Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Level 6
- Sith
Whenever enemies are damaged at the start of their turn, Sith allies gain 2% Turn Meter.
Level 9
- Count Dooku
Whenever Count Dooku Stuns an enemy, Count Dooku gains 10% Critical Damage (stacking, max 200%) and 5 Speed (stacking, max 50) until the end of the encounter.
Lvl 6
Escalating Conflict
64.12%
Health Steal
6.08%
Critical Chance
5.85%
Health
Level 3
- Light Side
Light Side allies start the battle with Protection Up (20%) for 2 turns.
Level 6
- Jedi
Whenever an enemy is defeated by a Jedi ally, that enemy can't be revived.
Lvl 5
Escalating Conflict
9.27%
Offense
9.79%
Accuracy
5.84%
Health
14.87%
Protection
Level 3
- Dark Side
Whenever Dark Side allies resist a debuff they recover 2% Health and Protection.
Lvl 3
Escalating Conflict
4.48%
Critical Chance
9.14%
Health
Level 3
- Dark Side
Whenever Dark Side allies resist a debuff they recover 2% Health and Protection.
Lvl 3
Escalating Conflict
14.34%
Health Steal
7.9%
Health
Level 3
- Dark Side
Whenever Dark Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Lvl 3
Escalating Conflict
6.72%
Accuracy
3.75%
Critical Chance
Level 3
- Light Side
Light Side allies start the battle with Protection Up (20%) for 2 turns.
Lvl 3
Escalating Conflict
3.77%
Offense
4.72%
Critical Chance
Level 3
- Dark Side
Whenever Dark Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Lvl 3
Escalating Conflict
1.73%
Offense
6.08%
Protection
Level 3
- Light Side
Light Side allies start the battle with Protection Up (20%) for 2 turns.