• Galactic Power Breakdown

    cur / max
    diff
    Overall
    22 %
    6,993/31,546
    24,553
    Level
    19 %
    386/1,976
    1,590
    Stars
    100 %
    4,655/4,655
    Ability Levels
    35 %
    828/2,354
    1,526
    Gear Pieces
    9 %
    735/7,515
    6,780
    Mods
    16 %
    390/2,295
    1,905
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    12-A
    Mk V-A Health Transmitter
    12-A
    Primary Stats
    +4.75%Offense
    Secondary Stats
    +3.47%Tenacity (2)
    +7.62%Critical Chance (4)
    +0.65%Health (1)
    +8Defense (1)
    12-A
    Mk V-A Health Holo-Array
    12-A
    Primary Stats
    +9.75%Critical Chance
    Secondary Stats
    +1.16%Tenacity (1)
    +74Offense (2)
    +9Speed (2)
    +2.83%Health (3)
  • Gear Needed

    Mk 5 BlasTech Weapon ModMk V
    1
    Mk 4 Fabritech Data PadMk IV
    1
    Mk 3 Chiewab Hypo SyringeMk III
    2
    Mk 7 Fabritech Data PadMk VII
    3
    Mk 6 TaggeCo Holo LensMk VI
    1
    Mk 4 Chiewab Hypo SyringeMk IV
    1
    Mk 6 BAW Armor ModMk VI
    1
    Mk 2 Merr-Sonn Shield GeneratorMk II
    1
    Mk 4 SoroSuub KeypadMk IV
    1
    Mk 5 SoroSuub KeypadMk V
    1
    Mk 4 Arakyd Droid CallerMk IV
    2
    Mk 8 BlasTech Weapon ModMk VIII
    1
    Mk 3 Sienar Holo ProjectorMk III
    1
    Mk 5 Chiewab Hypo SyringeMk V
    2
    Mk 3 Athakam MedpacMk III
    2
    Mk 8 TaggeCo Holo LensMk VIII
    1
    Mk 3 Carbanti Sensor ArrayMk III
    5
    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 6993
    Power
  • Primary Attributes
    Strength (STR) 490
    Agility (AGI) 322
    Tactics (TAC) 281
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 10,047(785)
    Protection 0
    Speed 92(9)
    Critical Damage 150%
    Potency 7%
    Tenacity 23.62%(4.62%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 846(107)
    Physical Critical Chance 35.12%(17.37%)
    Armor Penetration 5
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.2%(1.2%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 780(106)
    Special Critical Chance 27.37%(17.37%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 8.7%(1.7%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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