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Arwald
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Arwald's Datacrons
HamburgAlliance2
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Level 9
1
Level 6-8
18
Level 3-5
1
Empty
All
Escalating Conflict
Together. As One.
Lvl 6
Escalating Conflict
44.49%
Health Steal
4.56%
Offense
1.13%
Critical Chance
17.19%
Health
Level 3
- Light Side
Whenever Light Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Level 6
- Jedi
Whenever a Jedi ally deals damage to an enemy and no other enemy is Ability Blocked, inflict Ability Block for 1 turn on the target enemy, which can't be evaded or resisted.
Lvl 5
Escalating Conflict
11.26%
Accuracy
10.9%
Critical Chance
8.45%
Health
Level 3
- Light Side
Whenever Light Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Lvl 5
Escalating Conflict
20.62%
Health Steal
39.04%
Protection
Level 3
- Dark Side
Whenever Dark Side allies resist a debuff they recover 2% Health and Protection.
Lvl 5
Escalating Conflict
9.71%
Offense
9.85%
Critical Chance
11.32%
Health
Level 3
- Dark Side
Whenever Dark Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Lvl 5
Escalating Conflict
11.15%
Accuracy
8.32%
Critical Chance
7.3%
Health
7.62%
Protection
Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Lvl 5
Escalating Conflict
78.76%
Health Steal
7.59%
Accuracy
6.75%
Protection
Level 3
- Light Side
Whenever Light Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Lvl 5
Escalating Conflict
11.57%
Accuracy
9.2%
Critical Chance
5.33%
Health
6.1%
Protection
Level 3
- Light Side
Whenever Light Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Lvl 5
Escalating Conflict
6.56%
Offense
32.96%
Health
Level 3
- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
Lvl 5
Together. As One.
40.65%
Accuracy
3.65%
Critical Chance
Level 3
- Light Side
Whenever Light Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Lvl 5
Together. As One.
5.58%
Critical Damage
21.92%
Accuracy
7.43%
Critical Chance
Level 3
- Light Side
At the start of the encounter Light Side allies gain 15% Max Health and Max Protection for each other Light Side ally.
Lvl 4
Escalating Conflict
8.9%
Accuracy
12.99%
Critical Chance
Level 3
- Dark Side
Whenever Dark Side allies resist a debuff they recover 2% Health and Protection.
Lvl 4
Escalating Conflict
4.54%
Offense
5.72%
Accuracy
13.68%
Health
Level 3
- Dark Side
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Lvl 4
Together. As One.
13.8%
Critical Damage
68.43%
Armor Penetration
Level 3
- Light Side
Whenever Light Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
Lvl 3
Escalating Conflict
11.67%
Health Steal
4.03%
Critical Chance
Level 3
- Light Side
Whenever Light Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Lvl 3
Escalating Conflict
4.4%
Offense
7.54%
Protection
Level 3
- Light Side
Whenever Light Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Lvl 3
Escalating Conflict
14.11%
Protection
Level 3
- Light Side
Whenever Light Side allies resist a debuff they recover 2% Health and Protection.
Lvl 3
Together. As One.
47.15%
Armor Penetration
6.11%
Critical Avoidance
Level 3
- Light Side
Whenever Light Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Lvl 3
Together. As One.
44.82%
Armor Penetration
8.23%
Critical Avoidance
Level 3
- Light Side
Whenever Light Side allies evade an attack, they gain Offense Up for 1 turn.
Lvl 3
Together. As One.
36.39%
Armor Penetration
2.21%
Critical Chance
Level 3
- Light Side
At the start of the encounter Light Side allies gain 15% Max Health and Max Protection for each other Light Side ally.
Lvl 2
Escalating Conflict
1.7%
Critical Chance
5.87%
Protection
Lvl 2
Escalating Conflict
1.76%
Critical Chance
5.52%
Protection
Lvl 2
Escalating Conflict
2.74%
Offense
5.44%
Health