• Galactic Power Breakdown

    cur / max
    diff
    Overall
    45 %
    14,355/31,546
    17,191
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    2,354/2,354
    Gear Pieces
    60 %
    4,536/7,515
    2,979
    Mods
    36 %
    836/2,295
    1,460
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-D
    Mk V-D Crit Damage Transmitter
    15-D
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +1.32%Protection (1)
    +1.15%Potency (1)
    +4Speed (1)
    +500Health (2)
    1-C
    Mk V-C Crit Damage Receiver
    1-C
    Primary Stats
    +0.63%Offense
    Secondary Stats
    +1.78%Tenacity (1)
    +5Speed (1)
    15-C
    Mk V-C Crit Damage Processor
    15-C
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +934Protection (2)
    +4Speed (1)
    +0.29%Offense (1)
    +12Defense (2)
    15-E
    Mk V-E Crit Damage Holo-Array
    15-E
    Primary Stats
    +12%Critical Chance
    Secondary Stats
    +1.38%Defense (1)
    +1.53%Protection (1)
    +40Offense (1)
    +265Health (1)
    15-C
    Mk V-C Crit Chance Data-Bus
    15-C
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +554Protection (1)
    +5Defense (1)
    +2.94%Potency (2)
    +0.85%Offense (2)
    1-D
    Mk V-D Crit Chance Multiplexer
    1-D
    Primary Stats
    +0.63%Offense
    Secondary Stats
    +382Health (1)
  • Gear Needed

    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    1
    Mk 9 Fabritech Data PadMk IX
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    1
    Mk 9 BAW Armor ModMk IX
    1
    Mk 6 Arakyd Droid CallerMk VI
    1
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 6 Merr-Sonn Shield GeneratorMk VI
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Data PadMk XII
    2
    Power Cell Injector (Fusion) - First Order SF TIE Pilot
    1
  • 14355
    Power
  • Primary Attributes
    Strength (STR) 880
    Agility (AGI) 683
    Tactics (TAC) 824
    Strength Growth (STR) 5.5
    Agility Growth (AGI) 5.5
    Tactics Growth (TAC) 7.3
    Mastery 0
  • General
    Health 19,989(1,147)
    Protection 24,305(6,247)
    Speed 137(13)
    Critical Damage 165%(15%)
    Potency 40.1%(4.1%)
    Tenacity 31.78%(1.78%)
    Health Steal 20%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,944(179)
    Physical Critical Chance 42.54%(16%)
    Armor Penetration 71
    Physical Accuracy 0%
  • Physical Survivability
    Armor 28.3%(3.7%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,290(212)
    Special Critical Chance 26%(16%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 16.5%(3.3%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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